franck22000 Posted September 12, 2011 Share Posted September 12, 2011 i got troubles with this Quote You guys are going to be the death of me. Josh Link to comment Share on other sites More sharing options...
paramecij Posted September 12, 2011 Share Posted September 12, 2011 hm,I would try one of these: - check entities material - MeshName() (haven't used this one before, but i guess you would have to name your vegetation meshes properly before converting to gmf) - ModelName() - GetEntityKey() (and add keys to all vegetation models before hand, by arbuz exporter, code, or some other means) just some quick ideas from the top of my head, maybe somebody knows a better more direct way Quote Link to comment Share on other sites More sharing options...
Josh Posted September 14, 2011 Share Posted September 14, 2011 The entity type will be terrain, but we should add something like a vegetation index so you can tell better. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Flexman Posted September 14, 2011 Share Posted September 14, 2011 Aha, that makes perfect sense now. Yes an index of some kind would be of great help. Quote 6600 2.4G / GTX 460 280.26 / 4GB Windows 7 Author: GROME Terrain Modeling for Unity, UDK, Ogre3D from PackT Tricubic Studios Ltd. ~ Combat Helo Link to comment Share on other sites More sharing options...
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