LandsHeer Posted September 22, 2011 Share Posted September 22, 2011 Hey Guys, so I'm planning to create a indie game, a Tank based game where you are the commander and see it from the ego perspective. As a engine I always considered CE3 for it. But the negative points there are, the community support is pretty bad and the vehicle editor and engine sdk is very very buggy and makes vehicles jumping around like gummy balls.... also the price is a big minus (royalties) I tried to find a engine that looks very good for these days and got some nice features and got back to LE. So I was wondering if LE can handle vehicles very good and what skill level is required to get a tank working perfectly Particle effects, animations etc etc) Kind Regards LandsHeer Quote Link to comment Share on other sites More sharing options...
Canardia Posted September 22, 2011 Share Posted September 22, 2011 You can make a custom tank vehicle with LE2. I've already demoed that you can even make 4 legged walker robots, so everything is possible. Setting up physics forces and torques is very delicate though, but with a few tests you will find the right balance, to make it stable and game ready. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Josh Posted September 22, 2011 Share Posted September 22, 2011 See the driver example script. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
LandsHeer Posted September 22, 2011 Author Share Posted September 22, 2011 Will there be a Vehicle Editor of some sort in LE3 ? Where you can tweak sit positions, and vehicle settings directly in a UI ? Quote Link to comment Share on other sites More sharing options...
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