YouGroove Posted September 22, 2011 Share Posted September 22, 2011 Well i made a new model, but in model viewer the camera is at center ! So is there a way to move out the camera with zoom/dezoom ? i didn't find any way of doing it ? I can't wait for LE3 and better integrated workflow, so if someone have an idea ?? Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Rick Posted September 22, 2011 Share Posted September 22, 2011 I think it's left or right mouse click and hold then move mouse up and down Quote Link to comment Share on other sites More sharing options...
YouGroove Posted September 22, 2011 Author Share Posted September 22, 2011 it's what i used ,but after doing some 30 dore more rag mouse again and again from down to up along my screen , i was perhaps at middle of the mesh, well after some minutes i was very borred Ok so i think the tool remain really basic for now and the last solution will be to resize it under Blender and redo the tool converter ! Quote Stop toying and make games Link to comment Share on other sites More sharing options...
YouGroove Posted September 22, 2011 Author Share Posted September 22, 2011 In fact it was too much big even on Blender, i have scaled it down and ,now that's ok ! The 3D sculpt tool export used too much big dimensions that needs to be resized in fact Quote Stop toying and make games Link to comment Share on other sites More sharing options...
paramecij Posted September 22, 2011 Share Posted September 22, 2011 I agree there should be more functionality packed into the ModelViewer, but instead of waiting and hoping for LE3, you could write your own ModelViewer - it's a simple one day exercise. You can use the models AABB to calculate how far to move the camera, in making a simple 'Fit into view' function. Quote Link to comment Share on other sites More sharing options...
Rick Posted September 22, 2011 Share Posted September 22, 2011 One of the nice things about the model viewer is that it shows you how "off" you might be from the base scale of LE. Quote Link to comment Share on other sites More sharing options...
paramecij Posted September 23, 2011 Share Posted September 23, 2011 Maybe i'm using it wrong, but I can't see how far "off" i'm regarding scale. I can much better gauge this inside the editor (with grid or other objects to compare with) ... using AABB, one can easily know the height off the model and calculate a precise how far "off" scale factor from that. For me, the only useful thing in ModelViewer is the models hierarchy & properties tree-view. That's why I made my own, so I can also check LODs conveniently, and input custom frame ranges to check if animations loop correctly, etc. Quote Link to comment Share on other sites More sharing options...
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