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Model Viewer : Zoom Dezoom ?


YouGroove
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it's what i used ,but after doing some 30 dore more rag mouse again and again from down to up along my screen , i was perhaps at middle of the mesh, well after some minutes i was very borred :)

Ok so i think the tool remain really basic for now and the last solution will be to resize it under Blender and redo the tool converter !

Stop toying and make games

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I agree there should be more functionality packed into the ModelViewer, but instead of waiting and hoping for LE3, you could write your own ModelViewer - it's a simple one day exercise. You can use the models AABB to calculate how far to move the camera, in making a simple 'Fit into view' function.

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Maybe i'm using it wrong, but I can't see how far "off" i'm regarding scale. I can much better gauge this inside the editor (with grid or other objects to compare with) ... using AABB, one can easily know the height off the model and calculate a precise how far "off" scale factor from that. For me, the only useful thing in ModelViewer is the models hierarchy & properties tree-view. That's why I made my own, so I can also check LODs conveniently, and input custom frame ranges to check if animations loop correctly, etc.

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