SpiderPig Posted September 26, 2011 Share Posted September 26, 2011 I'm using CameraPick() to place an object in the world, and I want to be able to exclude that object from the raycast. Is this done with the Filter() command? If so, how do I use it in Lua? Many thanks! Quote Link to comment Share on other sites More sharing options...
Canardia Posted September 26, 2011 Share Posted September 26, 2011 You could just hide it before the raycast and the show it again. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
SpiderPig Posted September 26, 2011 Author Share Posted September 26, 2011 Hmm, I'll give that a try thanks. You don't know anything about the Filter() command? Quote Link to comment Share on other sites More sharing options...
Canardia Posted September 26, 2011 Share Posted September 26, 2011 Callbacks don't work in Lua. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
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