dennis Posted October 6, 2011 Share Posted October 6, 2011 Hello all, what are all the naming convention for the different texture modes such as: - Normal map - Diffuse Map - Specular Map - Bump Map thanks in common Cheers! Quote Link to comment Share on other sites More sharing options...
Canardia Posted October 6, 2011 Share Posted October 6, 2011 You can use any naming convention you like. LE2 doesn't use any hardcoded pattern, and the files are all specified in the mat file. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
paramecij Posted October 6, 2011 Share Posted October 6, 2011 That's true, except the editor will look for files ending with *dot3.dds to automatically load normal maps for terrain textures. Also the genmat.exe uses this convention... Quote Link to comment Share on other sites More sharing options...
dennis Posted October 7, 2011 Author Share Posted October 7, 2011 That's true, except the editor will look for files ending with *dot3.dds to automatically load normal maps for terrain textures. Also the genmat.exe uses this convention... Thanks, I did knew the dot3.dds and that one is working for me. Quote Link to comment Share on other sites More sharing options...
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