Masterxilo Posted December 16, 2009 Share Posted December 16, 2009 I don't want to reinvent the wheel. EDIT: Am I/is it even allowed to make such a program? I guess (/hope) so. Quote Hurricane-Eye Entertainment - Site, blog. Link to comment Share on other sites More sharing options...
macklebee Posted December 16, 2009 Share Posted December 16, 2009 I don't want to reinvent the wheel. EDIT: Am I/is it even allowed to make such a program? I guess (/hope) so. offhand i would assume if josh hasn't made one by now means that he doesn't want one made... nor should you want one either really... having a tool like that just makes it easier for people to steal assets that don't even have the sdk... Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Masterxilo Posted December 16, 2009 Author Share Posted December 16, 2009 But there's no such thing yet then? I just need (to make) one for personal purpose. You think I shouldn't post it here? Quote Hurricane-Eye Entertainment - Site, blog. Link to comment Share on other sites More sharing options...
Qbound Posted December 16, 2009 Share Posted December 16, 2009 Hi Masterxilo, from my point of view the strength of formats and sdk's like LE is from the usability and documentation. So i think you'll raise the strength of leadwerks if you build such an converter cu Oliver Quote Windows Vista 64 / Win7 64 | 12GB DDR3 1600 | I7 965 | 2 * 280GTX sli | 2 * 300GB Raptor | 2 * 1.5TB Link to comment Share on other sites More sharing options...
macklebee Posted December 16, 2009 Share Posted December 16, 2009 Its a really bad idea to make this available to people. Don't see the reason why you need to go from gmf to anything else... no 3d modelling app out there inherently makes this format (without one of the user-made converters/plugins) which means that if it really is your model, then you should already have it in another format anyways. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Saoru71 Posted December 16, 2009 Share Posted December 16, 2009 I agree. This is a bit kinda reverse-engineering stuff, and it's one of the big no-nos in ANY engine. GMF must be the final format, the one you give in your games, but not a regular 3d format used in the production pipeline. Quote My signature was so outdated! I don't know if it's even relevant nowadays... Link to comment Share on other sites More sharing options...
Qbound Posted December 16, 2009 Share Posted December 16, 2009 there is the full format description http://www.leadwerks.com/wiki/index.php?title=Game_Model_Format so there is no magic behind the scene! And btw. some of us are creating mesh data with le so not just having them in gmf instead in many others would be a huge gain! i would use it, as discribed above... cu Oliver Quote Windows Vista 64 / Win7 64 | 12GB DDR3 1600 | I7 965 | 2 * 280GTX sli | 2 * 300GB Raptor | 2 * 1.5TB Link to comment Share on other sites More sharing options...
Josh Posted December 16, 2009 Share Posted December 16, 2009 I have no objection to a converter being made from gmf to another format. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
macklebee Posted December 16, 2009 Share Posted December 16, 2009 I have no objection to a converter being made from gmf to another format. do we have a decent way of locking down our assets yet? because you know better than anyone here, the moment that gmf2-whatever converter gets released it will be all over the internet... just making it even easier for people to steal models. what are you using for the private folder models? Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Marleys Ghost Posted December 16, 2009 Share Posted December 16, 2009 do we have a decent way of locking down our assets yet? because you know better than anyone here, the moment that gmf2-whatever converter gets released it will be all over the internet... just making it even easier for people to steal models. what are you using for the private folder models? Zip password protection I think. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Saoru71 Posted December 16, 2009 Share Posted December 16, 2009 I had no idea the format specs were available, lol I guess it's inevitable then, hehehehe. Besides, if Josh has got no prob with it, then I guess it's ok. Still I think (and prefer) having the gmf models as final format and not the other way around. Quote My signature was so outdated! I don't know if it's even relevant nowadays... Link to comment Share on other sites More sharing options...
L B Posted December 16, 2009 Share Posted December 16, 2009 Zip password protection I think. http://www.leadwerks.com/wiki/index.php?title=File_System#SetZipStreamPassword Quote Link to comment Share on other sites More sharing options...
panoramix Posted December 27, 2009 Share Posted December 27, 2009 do we have a decent way of locking down our assets yet? because you know better than anyone here, the moment that gmf2-whatever converter gets released it will be all over the internet... just making it even easier for people to steal models. what are you using for the private folder models? You do realize this is ultimately impossible to protect, right? eventually someone will hook the underlying zip api, or even opengl, and dump every loaded model/texture/script no matter what. There's no magic esoteric way of avoiding the fact that to see it on the screen you need to load a decrypted asset at some point. Asset protection is a non issue, and has always been. Quote Desktop: Intel 2600K - Gigabyte Z68X-UD3H-B3 - 16GB G.Skill Sniper - EVGA 580 gtx - Raid0 OCZ Vertex 3 SSD - Win7 64bit. Link to comment Share on other sites More sharing options...
Masterxilo Posted December 27, 2009 Author Share Posted December 27, 2009 Exactly. Quote Hurricane-Eye Entertainment - Site, blog. Link to comment Share on other sites More sharing options...
L B Posted December 28, 2009 Share Posted December 28, 2009 For legal purposes, you have to attempt at protecting your assets. Failure does not mean you didn't attempt, so asset protection is more or less a legal matter rather than a real protection. Quote Link to comment Share on other sites More sharing options...
Niosop Posted December 28, 2009 Share Posted December 28, 2009 Why would you have to try and protect them for legal purposes? So you can hit offenders w/ a DMCA violation suit as well as a copyright violation suit? Quote Windows 7 x64 - Q6700 @ 2.66GHz - 4GB RAM - 8800 GTX ZBrush - Blender Link to comment Share on other sites More sharing options...
Marleys Ghost Posted December 28, 2009 Share Posted December 28, 2009 Why would you have to try and protect them for legal purposes? So you can hit offenders w/ a DMCA violation suit as well as a copyright violation suit? I know Ubu uses lots of models bought from Dexsoft, and the EULA stipulates that the assets are in protected form when distributed, this may be what he means. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
L B Posted December 28, 2009 Share Posted December 28, 2009 From Dexsoft's Indie EULA: © This license permits the use of the assets for ANY PUBLISHED non-Game application such as simulations, virtual worlds, or other non-Game products,as long as assets are in protected form (dll, exe or some other protected format file). And yes Niosop, that could be a reason. Stopping people legally is plan B when you can't actually stop them physically. Quote Link to comment Share on other sites More sharing options...
Josh Posted December 28, 2009 Share Posted December 28, 2009 You can also compile files into your EXE, with some languages. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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