kirk Posted October 15, 2011 Share Posted October 15, 2011 Is it possible to make a car surface reflecting the world in real time? I guess the engine should support render-to-texture capability for that. I see some objects are reflected in the water(except trees) so perhaps it may be possible in a car surface too? Quote Link to comment Share on other sites More sharing options...
Canardia Posted October 15, 2011 Share Posted October 15, 2011 You can render each side of a cubemap by using a small (128x128) texture for SetBuffer(texture) + RenderWorld(). Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
kirk Posted October 15, 2011 Author Share Posted October 15, 2011 So I need to write a piece of code for that and a special shader. Right? It's not a check box somewhere in a shader or an object settings? I am an artist and coding is out of my expertise Quote Link to comment Share on other sites More sharing options...
Canardia Posted October 15, 2011 Share Posted October 15, 2011 Yeah, a little coding is needed. However, the code could be put into a Thingoid (a symbolic model with a lua script attached), so the artist can just drag and drop it into a scene and map the material file the Thingoid renders on the fly, on any of his own models. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
kirk Posted October 15, 2011 Author Share Posted October 15, 2011 thank you for the info, Metatron. Quote Link to comment Share on other sites More sharing options...
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