kirk Posted October 15, 2011 Share Posted October 15, 2011 I mean in such a simple scene like the tunnel I get about 60fps full screen with my not very new 9800gt while would expect at least double of that for an almost empty scene. I am curious what fps could I expect with animated characters in a full scale game? Or on such levels like Chernobyl's one I saw in video examples? Looks like SSAA is a fps killer also. Is it kind of work in progress feature? Quote Link to comment Share on other sites More sharing options...
Canardia Posted October 15, 2011 Share Posted October 15, 2011 The scene complexity doesn't lower the FPS much, but since LE2 is a deferred renderer, the initial FPS cost is higher than with forward renderers. But then forward renderers get very slow with complex scenes, while deferred renderers don't. The 8800 and 9800 was not really designed to run 1920x1200 fullscreen resolutions either, but they work better with 1680x1050 or 1400x900 fullscreen. The 460 is designed to work with 1920x1200 fullscreen. SSAA eats a lot of FPS, but a 460 can handle it, and a 8800/9800 with a lower resolution too. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
kirk Posted October 15, 2011 Author Share Posted October 15, 2011 Thanks Metatron Quote Link to comment Share on other sites More sharing options...
Josh Posted October 15, 2011 Share Posted October 15, 2011 Vertical sync is enabled by default, so the maximum framerate is 60 FPS. You can change this in the editor options. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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