Ywa Posted October 19, 2011 Share Posted October 19, 2011 What is it? A small minigame I worked on a while ago. Published it at some other website, but I never bothered to do so here. Technical specs Coded in Delphi (Object Pascal) Custom libraries in C++ (FreeType text etc.) Minigame itself was coded in a day. The framework/base code was already available at that time and is part of months of work (and can do far more than shown here). Requirements to play Decent videocard ( NVidia Shader Model 3.0 GPU or ATI/AMD Shader Model 4.0 graphics card (NVidia GEForce 6600, ATI Radeon 3000) ). OpenAL and MSVC++ redist need to be installed. Both of these packages are included in the extra folder! (install them if you have startup errors). Download Version 0.1.0.0 (28th August 2011) Post scores! 1 Quote Link to comment Share on other sites More sharing options...
Pixel Perfect Posted October 19, 2011 Share Posted October 19, 2011 Haha ... cool game. Simple idea but really quite addictive. Man do those barrels move at times !!!! Only just started playing it but my high score so far is a pathetic 68 I can do better Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
Wchris Posted October 19, 2011 Share Posted October 19, 2011 What is it? A small minigame I worked on a while ago. Published it at some other website, but I never bothered to do so here. Technical specs Coded in Delphi (Object Pascal) Custom libraries in C++ (FreeType text etc.) Minigame itself was coded in a day. The framework/base code was already available at that time and is part of months of work (and can do far more than shown here). Requirements to play Decent videocard ( NVidia Shader Model 3.0 GPU or ATI/AMD Shader Model 4.0 graphics card (NVidia GEForce 6600, ATI Radeon 3000) ). OpenAL and MSVC++ redist need to be installed. Both of these packages are included in the extra folder! (install them if you have startup errors). Download Version 0.1.0.0 (28th August 2011) Post scores! hI Ywa Scored 67 ! i like the interface, the sound and the fonts. How is your race game going ? Cheers Wchris Quote Windows 7 home - 32 bits Intel Quad Q6600 - nVidia GTX 460 1GB - 2 GB RAM Link to comment Share on other sites More sharing options...
Rick Posted October 19, 2011 Share Posted October 19, 2011 I gave it about 5 mins and I ended up with about 20 Some of those things really come flying at you. Escape didn't exit the game for me though. I tried spamming every key but must not have found the right one. Had to ctl-alt-del. Woot 66! I think I found a way to sort of cheat. When I pressed ` to bring up console I felt like I wasn't getting pushed around as hard and could last longer. Quote Link to comment Share on other sites More sharing options...
Ywa Posted October 19, 2011 Author Share Posted October 19, 2011 I expected better scores! You guys can do better! How is your race game going ? Working on it when I'm in the mood. The pre-pre-pre-Alpha is available here: http://projects.limetric.com/projects/rm-bin/wiki Escape didn't exit the game for me though. I tried spamming every key but must not have found the right one. Had to ctl-alt-del. Alt+F4 does the job. I didn't bother adding a decent Quit thing yet. I think I found a way to sort of cheat. When I pressed ` to bring up console I felt like I wasn't getting pushed around as hard and could last longer. I believe there's a cvar somewhere that makes it easy to cheat. Only enabling the console shouldn't make a difference. Quote Link to comment Share on other sites More sharing options...
Wchris Posted October 20, 2011 Share Posted October 20, 2011 Working on it when I'm in the mood. The pre-pre-pre-Alpha is available here: http://projects.limetric.com/projects/rm-bin/wiki glad to hear you're still working on it the title "race maniacs" reminds me a hana barbera cartoon called "wacky races" http://en.wikipedia.org/wiki/Wacky_Races http://www.search-best-cartoon.com/images/wacky-races-02.gif do you plan to make realistic cars or more fun cars like wacky races ? There was allready a game about wacky races, and there's probably a copyright ... but you can make a game with the same spirit. i think you should go for such a delirium and fun race game. first because you cannot rival with colin mc ray or race driver grid productions and because LE2 physics engine is limited. But for a fun race game LE2 should be ok. Quote Windows 7 home - 32 bits Intel Quad Q6600 - nVidia GTX 460 1GB - 2 GB RAM Link to comment Share on other sites More sharing options...
Aily Posted October 20, 2011 Share Posted October 20, 2011 Ha! Funny minigame Need to play it before any FPS shooter, to up skill to strafe. I have feeling, that oildrums is strafe a little with me left-right. Menu fire realy cool Quote "Better" is big enemy of "good" Link to comment Share on other sites More sharing options...
Ywa Posted October 20, 2011 Author Share Posted October 20, 2011 do you plan to make realistic cars or more fun cars like wacky races ? I'm doubting if I should continue the project at all. I might focus more on minigames like this one (and bundle them or so). Takes less time to make. Glad you like it @ Aily. Quote Link to comment Share on other sites More sharing options...
Andr3wHur5t Posted November 7, 2011 Share Posted November 7, 2011 Got 84 and 124 :-) Quote Tools: AC3D | 3D Canvas(pro) | Texture Maker(pro) | Genetica(basic) | 3D World Studio | Fragmotion |Leadwerks 2 | XNA 4 | Visual Studio 2010 Professional | XCode 5.x |UU3D Pro Programing & Scripting Languages: C |C++ | C# | Obj-C | LUA | Javascript | PHP | Ruby Link to comment Share on other sites More sharing options...
Ywa Posted November 11, 2011 Author Share Posted November 11, 2011 124 is quite good. I should add online scores. Quote Link to comment Share on other sites More sharing options...
Matthew Nicholls Posted January 7, 2012 Share Posted January 7, 2012 Any more progress on this game? I like the simple consept, I think there is a lot of potential here. Quote Link to comment Share on other sites More sharing options...
Ywa Posted January 9, 2012 Author Share Posted January 9, 2012 Working on a multiplayer version actually (minigames for 4 players). But I spend like 1 hour per week on it, and thus it progresses slow. If you have any further ideas for it, please do tell. Quote Link to comment Share on other sites More sharing options...
Matthew Nicholls Posted January 10, 2012 Share Posted January 10, 2012 I was thinking you could theme it as a storm chaser game. You would have to stand in the eye of the storm or somewhere in its path, and plant sensors to get data , while you dodge the debris flying at you. You could have all kinds of stuff to dodge like cows, cars, signs, trees, buzz saw, golf umbrella . Quote Link to comment Share on other sites More sharing options...
Rick Posted January 10, 2012 Share Posted January 10, 2012 Yeah I want to dodge a cow!!! That would be sweet and sort of Earthworm Jim ish Quote Link to comment Share on other sites More sharing options...
Ywa Posted January 13, 2012 Author Share Posted January 13, 2012 Hey, that's quite a cool idea. Will try to create a concept from it. Thanks Quote Link to comment Share on other sites More sharing options...
Ywa Posted December 12, 2012 Author Share Posted December 12, 2012 I decided to pick this up again and worked on it off-and-on. It's now a 'minigame' for up to 32 players. Situation: local player died, remote is still going Environment: Some Super Mario remix as background song, fog colour changes regurarly This will be combined with other minigames into some sort of simple game (nothing serious). Any minigame suggestions are welcome. (fun & simple modes are preferred). Edit: If anyone cares. This is how the server output is like (yeah I joined twice with same name): Quote Link to comment Share on other sites More sharing options...
Guest Red Ocktober Posted December 12, 2012 Share Posted December 12, 2012 nice work... i'd like to see this in action with at least 16 players onboard... and i'd also like to dissect your multiplayer code and logic... physics? if yes, where is the physics happening (client/server/both)? many, many more (networking) questions... --Mike Quote Link to comment Share on other sites More sharing options...
Ywa Posted December 12, 2012 Author Share Posted December 12, 2012 I expect major lag with 16 players, seeing it's not really optimized yet. Physics are happening at both client & server. Where the server overrules the client. There is an 'entity manager' which makes sure all clients have the same entities as the server. That means that everything is synced. Quote Link to comment Share on other sites More sharing options...
Ywa Posted December 13, 2012 Author Share Posted December 13, 2012 Quick video demonstrating the minigame. Player sync clearly needs more optimization (and you can't see it properly in this video anyways). Oh and it's kinda boring, so I need something to spice it up. 1 Quote Link to comment Share on other sites More sharing options...
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