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editor crashing


Rick
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Can you be a little more specific?

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I was typing the parameters to a function so I can only guess it's something with the intellisense. That's about as specific as I can get. That aside, why would we need our own editor? Just point people to eclipse. It supports lua syntax and is very flexible where I'm sure it can be setup to support LE commands also.

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I was typing the parameters to a function so I can only guess it's something with the intellisense. That's about as specific as I can get. That aside, why would we need our own editor? Just point people to eclipse. It supports lua syntax and is very flexible where I'm sure it can be setup to support LE commands also.

 

huh?? the script editor has intellisense? how is that feature enabled?

 

as for your crash... i haven't had any crashes yet that weren't my fault because my code was either really messed up and tried to run it or i tried to run multiple scripts at the same time without exiting the first one... so more than likely you did something and didn't realize it.

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That's odd. I guess I'll pay more attention but I was just pressing tab 8 times for indenting and it crashed. :)

 

You know what, I wonder if it's because I had the file open with eclipse also. I also think it's eclipse giving me the intellisense. My bad.

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I was determined to get that code in there. At some point I was laughing insanely and talking to the editor. It's kind of like when you don't have a car that always starts. You feel like if you talk to it and pet it gently that it'll be nice and start. I was doing that same thing. Each keystroke I would type slowly and softly. Basically pressing Ctrl-S after each one.

 

I was able to that and not cause an error because this was code that only runs in game mode and not editor mode. If I code something that runs in editor mode I can't save until the command is complete because it'll give me an error prompt. :( For those I just type as fast as possible and save after a complete statement. :)

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You can delete the scilexer DLL and the editor will use a different method of rendering text. It won't look as nice, though.

 

There were earlier problems with scintilla crashing, but they seem to have been fixed, or so I thought.

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