Eagle Posted October 25, 2011 Share Posted October 25, 2011 I want to use my witch model as the main character in my game and I know that many of you have already built projects like this so if you have any tips or code sample or even a "How too" would be MOST appreciated! Thanks everyone! Always~ Quote Link to comment Share on other sites More sharing options...
Canardia Posted October 26, 2011 Share Posted October 26, 2011 If you could send me your witch, I could check out how straight it would work with existing templates, like gamelib. I kinda hate to write the whole code again, when I simultaneously try to get the FAQ code put in a library. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Eagle Posted October 26, 2011 Author Share Posted October 26, 2011 Metatron you are Awesome! Let me zip it up and email it to you! I will need an email address you can receive large files too. Can you post that for me or email it to me at vickie.eagle@gmail.com ? Always~ Quote Link to comment Share on other sites More sharing options...
Eagle Posted October 26, 2011 Author Share Posted October 26, 2011 ok the file is 12mb zipped up, I have it in a .rar format, can you open those or do you need a zip? Quote Link to comment Share on other sites More sharing options...
cassius Posted October 26, 2011 Share Posted October 26, 2011 There is a ball game example in the asset store. Third person written in c++. Could be adapted to your requirements. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Clackdor Posted October 26, 2011 Share Posted October 26, 2011 This is very high level of what I did here: My First Demo Video controller = CreateController(); camera = GetLayerCamera(GetFrameworkLayer(0)); EntityParent (camera,controller); PositionEntity(camera,Vec3()); //position the camera in local space to be behind the controller or wherever you want it mesh = LoadMesh(); EntityParent(mesh, controller); //begin looop while { PointEntity(camera,controller); Animate(mesh,...); UpdateControler(); } Of course there's more logical code in there, but those are the Leadwerks commands I use. Quote Link to comment Share on other sites More sharing options...
Eagle Posted November 3, 2011 Author Share Posted November 3, 2011 Thanks Clackdor ! I'll play with it and see if I can get it to work. I really liked your video too! That's what I am trying to do~ Always~ Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted November 17, 2011 Share Posted November 17, 2011 A little headsup when using parenting for Third person camera control: http://www.leadwerks.com/werkspace/topic/2966-third-person-camera-discussion/page__p__27453__hl__third+person__fromsearch__1#entry27453 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.