YouGroove Posted October 28, 2011 Share Posted October 28, 2011 Actually an object must possess a file for it's physic description. It would be great in LE3, that file to be generated when importing the object in the editor and editable in a panel also under the editor. Editable in two ways : We could choose generale collision options by using checkboxes and sliders ,or eidt the file (just a tex editor would be call form the editor) Quote Stop toying and make games Link to comment Share on other sites More sharing options...
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