Guest Red Ocktober Posted October 28, 2011 Share Posted October 28, 2011 ok, here's my dilema... i've implemented a system 3 x 3 water surface grids that follow the view around the game world, providing an unlimited ocean with waves for the player to roam around in... i've been able to succesfully get the reflections to sync up with the ocean in Leadwerks 2.26, but from version 2.43 onward it seems as if there's a new approach (or something) to the way worlds, and the cameras in each world works... could someone (with a free minute or two) give me a short rundown of the new order of things... or at least point to where i can find out what's changed, so i can get reflections in the main and transparent worlds to sync up... big thx... --Mike Quote Link to comment Share on other sites More sharing options...
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