Jump to content

Worlds and Cameras Question


Guest Red Ocktober
 Share

Recommended Posts

Guest Red Ocktober

ok, here's my dilema...

 

i've implemented a system 3 x 3 water surface grids that follow the view around the game world, providing an unlimited ocean with waves for the player to roam around in...

 

i've been able to succesfully get the reflections to sync up with the ocean in Leadwerks 2.26, but from version 2.43 onward it seems as if there's a new approach (or something) to the way worlds, and the cameras in each world works...

 

could someone (with a free minute or two) give me a short rundown of the new order of things... or at least point to where i can find out what's changed, so i can get reflections in the main and transparent worlds to sync up...

 

big thx...

 

--Mike

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...