cassius Posted October 31, 2011 Share Posted October 31, 2011 I just converted a character to gmf without problem but found that when I use pointentity to make it face my main character it does the opposite,turning its back on main character.Can this be adjusted in the editor or uu3d. If its possible in uu3d which function should I use? EDIT: PROBLEM SOLVED . How emnarresing Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Josh Posted October 31, 2011 Share Posted October 31, 2011 What did you end up doing? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
cassius Posted November 1, 2011 Author Share Posted November 1, 2011 In uu3d I simply rotated scene by 180 degrees. Had to do it on prviouse occasion but had forgotten how. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
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