Manuel Posted November 3, 2011 Share Posted November 3, 2011 Hi there, I'm making a mansion in 3DWS but I have a problem with it (I already had with another map). The performance is very bad and the scene is very simple for now, the texture resolution are of 256x256. I never had this problem, so now I don't understand why... My hardware is: Windows 7 x64 Intel Core 2 Quad 4GB Ram Graphics card GTX 260 Does anyone have any idea? Quote Link to comment Share on other sites More sharing options...
Guest Red Ocktober Posted November 3, 2011 Share Posted November 3, 2011 just guessing... check your shadow res for the lights... maybe... --Mike Quote Link to comment Share on other sites More sharing options...
Manuel Posted November 3, 2011 Author Share Posted November 3, 2011 I have no lights or shadows in the scene. When I put 4 or 5 cubes in my scene, the frame rate drops very quickly, it's strange... Quote Link to comment Share on other sites More sharing options...
Rick Posted November 3, 2011 Share Posted November 3, 2011 Do you have any lua code running with this? Something might be going crazy with that. Quote Link to comment Share on other sites More sharing options...
macklebee Posted November 3, 2011 Share Posted November 3, 2011 Do you have any lua code running with this? Something might be going crazy with that. you can run lua code inside 3DWS? honestly i never realized you could set it to show FPS... so I guess the question is - does it actually affect your ability to create the scene? are you still able to navigate in the perspective view? just for reference, if you select all the objects in that scene - how many does 3dws say are selected? Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Rick Posted November 3, 2011 Share Posted November 3, 2011 My bad. Saw the imagine which to me resembled LE Editor more than 3DWS, and skimmed the message. Carry on. Quote Link to comment Share on other sites More sharing options...
Manuel Posted November 3, 2011 Author Share Posted November 3, 2011 does it actually affect your ability to create the scene? are you still able to navigate in the perspective view? I can create the scene but it's very hurt because all runs very slow, is very difficult navigating into the 3d view and put the textures, move uv or rescale, I can't make my scene with this problem unless I want to take a century... just for reference, if you select all the objects in that scene - how many does 3dws say are selected? I do not think I have so many objects in the scene, but I don't know... These are the map statistics: EDIT: Ok, the problem was the scene length, more specifically the textures in a big scene, when I turn off the texture view, the editor runs very well. The problem is when I need to put a texture or scale/move the UV, I will try to make my scene a bit smaller. Josh, something to comment about this? Quote Link to comment Share on other sites More sharing options...
macklebee Posted November 3, 2011 Share Posted November 3, 2011 yeah that shouldnt be an issue... i have a similar size scene and my fps is the hundreds... have you tried seeing what the fps does when you are not using the Render Mode -> textured view? what does the fps look like in Solid view when you select View>Render Mode>Solid? Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Josh Posted November 3, 2011 Share Posted November 3, 2011 Post your map with textures so we can try it ourselves, please. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Manuel Posted November 3, 2011 Author Share Posted November 3, 2011 Ok, I have attached the .zip file with the scene .3dw and the texture that I use for it. Mansion.zip Quote Link to comment Share on other sites More sharing options...
macklebee Posted November 3, 2011 Share Posted November 3, 2011 works fine for me... must be something else happening... perhaps try re-installing 3dws? Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Manuel Posted November 4, 2011 Author Share Posted November 4, 2011 perhaps try re-installing 3dws? Yes, I have tried to reinstall the program many times, also I have tried with the version 5.2 but nothing... I don't know what's happens because a few weeks ago I had no problems with 3DWS. I have not change anything of my hardware and neither I have installed new programs or something Quote Link to comment Share on other sites More sharing options...
Josh Posted November 4, 2011 Share Posted November 4, 2011 Are your other 3D applications slow? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Manuel Posted November 4, 2011 Author Share Posted November 4, 2011 Are your other 3D applications slow? Just 3DWS. I have tried to reinstall DirectX and my graphic drivers, but the problem persists. I have found that when I turn between the different modes (wireframe, solid...) and back to the texture mode, the program works fine with a good frame rate (like the macklebee screenshot). Quote Link to comment Share on other sites More sharing options...
Josh Posted November 4, 2011 Share Posted November 4, 2011 My only suggestion would be to install the latest drivers from NVidia. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.