cassius Posted November 4, 2011 Share Posted November 4, 2011 The function below works fine as a play once animation(death anim) SOME of the time but sometimes the character freezes in an upright position and the anim seems to be uncompleted. The frame begin and frame end variables are declared before the main loop. Not sure if its a coding problem or physics.anyone help? Function kill_knight() Animate(knight,FrameBegin5,1,0,1) FrameBegin5 = FrameBegin5 + 0.8 * AppSpeed() If FrameBegin5 >= FrameEnd5 stopanim = True EndIf EndFunction Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
macklebee Posted November 4, 2011 Share Posted November 4, 2011 you need to check the value of FrameBegin5 at the beginning of the function... is it sometimes already greater than the FrameEnd5 variable? a simple Print statement should help you troubleshoot. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
cassius Posted November 4, 2011 Author Share Posted November 4, 2011 thanks. I will try that. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
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