Amon Posted November 9, 2011 Share Posted November 9, 2011 Is there a parameter I may have changed or is there something else I need to do with the lights? I'm basically getting a strong red tint to objects on the screen. I am using LoadMesh and loading a .gmf and assigning a material to it. I have 5 materials mat1, mat2, mat3 etc and each object is a clone of one mesh to which I apply the different material. My material setup is as follows, below: texture0="abstract::zombie0.dds" clamp0=0,0,0 blend=0 depthmask=1 depthtest=1 overlay=1 zsort=1 cullface=1 castshadows=1 specular=0.500000000 bumpscale=1.00000000 gloss=0.500000000 shader="abstract::mesh_diffuse.vert","abstract::mesh_diffuse.frag" shadowshader="abstract::mesh_shadow_skin.vert" Quote Windows 7 Ultimate 64 bit - ATI Radeon HD 5750 - 6GB DDR2 Ram - Intel Core2Quad : Dev Languages Used :- BlitzMax - Leadwerks. May the sky never fall on your head. Link to comment Share on other sites More sharing options...
macklebee Posted November 9, 2011 Share Posted November 9, 2011 if that is an animated character you must use the skin shader and not just on the shadow shader: Animation Material try this: texture0="abstract::zombie0.dds" shader="abstract::mesh_skin.vert","abstract::mesh_diffuse.frag" shadowshader="abstract::mesh_shadow_skin.vert" Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
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