Wchris Posted November 14, 2011 Share Posted November 14, 2011 Hello, I have lost the particles everywhere. even in the editor the firepit has no fire. can't underrstand why. i think the lua script is running because the light in the firepit is flickering. firepit.lua is unchanged ... is there an option somewhere to disable particles ? what could be wrong ? thanks for your help Quote Windows 7 home - 32 bits Intel Quad Q6600 - nVidia GTX 460 1GB - 2 GB RAM Link to comment Share on other sites More sharing options...
Josh Posted November 15, 2011 Share Posted November 15, 2011 It works here. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Wchris Posted November 15, 2011 Author Share Posted November 15, 2011 It works here. I know. It's a problem specific to my installation. Just found out that if I copy the "media" folder from Lupin's LE2 SDK into my project it works again. Must be something related to the abstractpath. I will investigate more this evening. My lander needs flames under the boosters. Thanks Quote Windows 7 home - 32 bits Intel Quad Q6600 - nVidia GTX 460 1GB - 2 GB RAM Link to comment Share on other sites More sharing options...
Wchris Posted November 15, 2011 Author Share Posted November 15, 2011 Rock & roll ! I have modified the firepit and I can now adjust my flames with the intensity property ! Yeah Leadwerks per entity lua is really cool I still don't know why particles stopped working and why they work again LOL. Must have messed up my media files but can't figure out when or what. Just happy it's working again and I'm progressing Quote Windows 7 home - 32 bits Intel Quad Q6600 - nVidia GTX 460 1GB - 2 GB RAM Link to comment Share on other sites More sharing options...
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