afecelis Posted December 17, 2009 Share Posted December 17, 2009 Hey guys, here's my next shot at architectural visualization with LE. The previous exercise helped me a lot and saved me a lot of time and efforts, but I still got some questions. Here's a quick video from within the editor: My question has to do with adding a waterplane. I tried adding one, but it created an infinite-sized water plane, and by checking its options there were some scale values that I tried to change to make the plane smaller but it didn't affect it. The question is: can I resize the water plane just to fill the swimming pool I got by the house? regards, and thanks in advance for any help. Alvaro Quote Win8.1 Pro X64/ Intel core I7 @ 3.5GHz / 32GB DDR3 SDRAM / GeForce GTX 660+760/ VC++ Express 2013/ Blender /Unwrap3dpro3 /Modo 8 Link to comment Share on other sites More sharing options...
L B Posted December 17, 2009 Share Posted December 17, 2009 Water plane is rendered to be infinite, therefore cannot be resized. Multiple and scalable water planes is one of the popular feature requests. Quote Link to comment Share on other sites More sharing options...
afecelis Posted December 17, 2009 Author Share Posted December 17, 2009 ahhhh! good to hear It's cool to know it's a popular request. I hope it can be implemented. Here's another one, with framewerks on: Quote Win8.1 Pro X64/ Intel core I7 @ 3.5GHz / 32GB DDR3 SDRAM / GeForce GTX 660+760/ VC++ Express 2013/ Blender /Unwrap3dpro3 /Modo 8 Link to comment Share on other sites More sharing options...
macklebee Posted December 17, 2009 Share Posted December 17, 2009 looks nice... glass is very nice effect... Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
afecelis Posted December 17, 2009 Author Share Posted December 17, 2009 Thanks Mack, that shader has become my official glass template! lol (the pool has the same one but blue, but it's barely noticeable ) Quote Win8.1 Pro X64/ Intel core I7 @ 3.5GHz / 32GB DDR3 SDRAM / GeForce GTX 660+760/ VC++ Express 2013/ Blender /Unwrap3dpro3 /Modo 8 Link to comment Share on other sites More sharing options...
NoOdle Posted December 17, 2009 Share Posted December 17, 2009 really nice style you have there! Quote Link to comment Share on other sites More sharing options...
TylerH Posted December 17, 2009 Share Posted December 17, 2009 I think you can easily use CreatePlane to make a smaller waterplane, just not sure if it will work or not. Quote nVidia 530M Intel Core i7 - 2.3Ghz 8GB DDR3 RAM Windows 7 Ultimate (64x)----- Visual Studio 2010 Ultimate Google Chrome Creative Suite 5 FL Studio 10 Office 15 ----- Expert Professional Expert BMX Programmer ----- Link to comment Share on other sites More sharing options...
afecelis Posted December 17, 2009 Author Share Posted December 17, 2009 or a precompiled water shader included in the materials could do the trick. This way all I'd do is apply it to the surface I got covering the pool Adding a waterplane kinda does the trick, but I have to place it too low for it not to flood my level: Quote Win8.1 Pro X64/ Intel core I7 @ 3.5GHz / 32GB DDR3 SDRAM / GeForce GTX 660+760/ VC++ Express 2013/ Blender /Unwrap3dpro3 /Modo 8 Link to comment Share on other sites More sharing options...
Josh Posted December 18, 2009 Share Posted December 18, 2009 There's a camera spline script in the editor that can make these movies much smoother. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
L B Posted December 18, 2009 Share Posted December 18, 2009 There's a camera spline script in the editor that can make these movies much smoother. To be honest, I don't know how to create a link between 2 invisible entities. Shift-click doesn't work. Quote Link to comment Share on other sites More sharing options...
afecelis Posted December 18, 2009 Author Share Posted December 18, 2009 Yup I know the movement is a bit weird, but with the "inertia" the cam has got in LE if I press too hard it moves way to fast, so doing the camera in these small steps kinda worked for me. Thoguh I know, things can always be better. About the cam spline script, you mean I can script the path for the camera to follow, Josh? Cool, as in UT's matinee. I'll try to dig out for it among the tools. A tutorial would help too. Quote Win8.1 Pro X64/ Intel core I7 @ 3.5GHz / 32GB DDR3 SDRAM / GeForce GTX 660+760/ VC++ Express 2013/ Blender /Unwrap3dpro3 /Modo 8 Link to comment Share on other sites More sharing options...
Josh Posted December 18, 2009 Share Posted December 18, 2009 You can enable physics debugging so you can see where everything is. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
afecelis Posted December 18, 2009 Author Share Posted December 18, 2009 ahhh yes! thanks Josh, I had forgotten about that. Quote Win8.1 Pro X64/ Intel core I7 @ 3.5GHz / 32GB DDR3 SDRAM / GeForce GTX 660+760/ VC++ Express 2013/ Blender /Unwrap3dpro3 /Modo 8 Link to comment Share on other sites More sharing options...
Marleys Ghost Posted December 18, 2009 Share Posted December 18, 2009 Yep, I do like that .. the glass is a nice touch, glass is #982 on my to do list .. so I now know who to bug when I get to it lol Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Michael Betke Posted December 18, 2009 Share Posted December 18, 2009 A guy posted icons for the camera and ai_node. So you see where they are. I tried today to link the camera but had no luck. Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
Flexman Posted December 18, 2009 Share Posted December 18, 2009 A guy posted icons for the camera and ai_node. So you see where they are. I tried today to link the camera but had no luck. I added the camera icon to downloads here. Quote 6600 2.4G / GTX 460 280.26 / 4GB Windows 7 Author: GROME Terrain Modeling for Unity, UDK, Ogre3D from PackT Tricubic Studios Ltd. ~ Combat Helo Link to comment Share on other sites More sharing options...
Jordan Posted December 20, 2009 Share Posted December 20, 2009 Great stuff Quote Link to comment Share on other sites More sharing options...
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