Robert_d1968 Posted March 3, 2021 Share Posted March 3, 2021 Hello there, I have just purchased Ultra app kit. With that being said, where is the best place to find the documentation for this program? I would like to start building an application with this software, but I see no way to get started using it. Thanks for any help that you can provide. Robert Quote Link to comment Share on other sites More sharing options...
Ttiki Posted March 3, 2021 Share Posted March 3, 2021 24 minutes ago, Robert_d1968 said: Hello there, I have just purchased Ultra app kit. With that being said, where is the best place to find the documentation for this program? I would like to start building an application with this software, but I see no way to get started using it. Thanks for any help that you can provide. Robert You can find the documentation here: https://ultraengine.com/learn When you launch Ultra App Kit, go into the Learn tab and you will find quick links to the documentation, videos, and to create a post in the technical assistance forum. 1 Quote Just making games for fun. Currently working on T3-L4 Link to comment Share on other sites More sharing options...
SlipperyBrick Posted March 7, 2021 Share Posted March 7, 2021 Will the final build of UAK not include all the extra dependencies (such as Newton Physics, Recast, OpenVR, etc). I was expecting some source code for us to build ourselves. I've checked the UAK API and it doesn't seem to use all the other libraries that have been bundled into the distribution we have got. I've been trying to manually link UAK into my own projects but due to the all includes in the UltraEngine header it makes it quite the task to get everything configured. I know there is the UAK app on Steam that creates projects for us, I've not been able to get this to work (admittedly I've not really got into using UAK all that much just yet). Last time I booted it up to try and make a UAK project I was getting compiler errors related to missing header files. Quote Link to comment Share on other sites More sharing options...
Josh Posted March 7, 2021 Share Posted March 7, 2021 23 minutes ago, SlipperyBrick said: Will the final build of UAK not include all the extra dependencies (such as Newton Physics, Recast, OpenVR, etc). I was expecting some source code for us to build ourselves. I've checked the UAK API and it doesn't seem to use all the other libraries that have been bundled into the distribution we have got. I've been trying to manually link UAK into my own projects but due to the all includes in the UltraEngine header it makes it quite the task to get everything configured. I know there is the UAK app on Steam that creates projects for us, I've not been able to get this to work (admittedly I've not really got into using UAK all that much just yet). Last time I booted it up to try and make a UAK project I was getting compiler errors related to missing header files. Ultra App Kit does not use Newton, Recast, or OpenVR, since it does not do any 3D rendering or physics. (I have not removed the header files for some of these things, but they do not get used.) Ultra App Kit a subset of the functionality of our new 3D engine that will be ready for release this month instead of waiting for the end of the year. Ultra Engine will include all the functionality of Ultra App Kit. The only difference is Ultra App Kit does make smaller executables and compiles a bit faster, since it does not include a lot of things the full engine uses. If you create a new project with the Ultra App Kit application on Steam it should compile without any errors with Visual Studio 2019. Please let me know if this does not work. 2 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Cromartie Posted March 7, 2021 Share Posted March 7, 2021 Can I make my own render engine using the Ultra App Kit? Quote Link to comment Share on other sites More sharing options...
Josh Posted March 12, 2021 Share Posted March 12, 2021 On 3/3/2021 at 8:54 AM, Robert_d1968 said: I would like to start building an application with this software, but I see no way to get started using it. I have updated the introduction page and it is now more explicit. Please see this and tell me if you run into any confusion. I want the onboarding process to be as smooth as possible: https://www.ultraengine.com/learn 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted March 12, 2021 Share Posted March 12, 2021 On 3/8/2021 at 1:21 AM, CromartieЖ said: Can I make my own render engine using the Ultra App Kit? "Render engine" is a very vague term that I don't really understand, but I am leaning towards a "make anything except a GUI SDK" license. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
SlipperyBrick Posted March 12, 2021 Share Posted March 12, 2021 On 3/7/2021 at 5:51 PM, Josh said: Ultra App Kit does not use Newton, Recast, or OpenVR, since it does not do any 3D rendering or physics. (I have not removed the header files for some of these things, but they do not get used.) Ultra App Kit a subset of the functionality of our new 3D engine that will be ready for release this month instead of waiting for the end of the year. Ultra Engine will include all the functionality of Ultra App Kit. The only difference is Ultra App Kit does make smaller executables and compiles a bit faster, since it does not include a lot of things the full engine uses. If you create a new project with the Ultra App Kit application on Steam it should compile without any errors with Visual Studio 2019. Please let me know if this does not work. Yep, I just made a quick project with the launcher and it builds and runs ? 1 Quote Link to comment Share on other sites More sharing options...
Cromartie Posted March 12, 2021 Share Posted March 12, 2021 2 hours ago, Josh said: "Render engine" is a very vague term that I don't really understand, but I am leaning towards a "make anything except a GUI SDK" license. And GUI and something else) Quote Link to comment Share on other sites More sharing options...
Cromartie Posted March 12, 2021 Share Posted March 12, 2021 2 hours ago, Josh said: "Render engine" is a very vague term that I don't really understand, but I am leaning towards a "make anything except a GUI SDK" license. Simply put, a small real-time model viewer. Quote Link to comment Share on other sites More sharing options...
Josh Posted March 12, 2021 Share Posted March 12, 2021 6 minutes ago, CromartieЖ said: Simply put, a small real-time model viewer. Sounds cool. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Robert_d1968 Posted March 15, 2021 Author Share Posted March 15, 2021 Hello there, Microsoft just updated my Visual Studio to: Microsoft Visual Studio Community 2019 Version 16.9.1 No debugging works or compile does not work, it has some errors in it like it is miss configured. Shall I uninstall it and reinstall it? or will it works with that version of 16.9.1 ? Quote Link to comment Share on other sites More sharing options...
Josh Posted March 15, 2021 Share Posted March 15, 2021 Hi, I have 16.9.1 installed right now and I just tried creating a new project from Ultra App Kit and compiling it. It worked fine for me. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Robert_d1968 Posted March 15, 2021 Author Share Posted March 15, 2021 first error: Severity Code Description Project File Line Suppression State Warning MSB8003 The WindowsSDKDir property is not defined. Some build tools may not be found. GUI Application C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.CppBuild.targets 501 And a warning: Severity Code Description Project File Line Suppression State Warning MSB8003 The WindowsSDKDir property is not defined. Some build tools may not be found. GUI Application C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.CppBuild.targets 501 Did i miss installing something? Robert Quote Link to comment Share on other sites More sharing options...
Josh Posted March 15, 2021 Share Posted March 15, 2021 Quite possible: https://stackoverflow.com/questions/57019345/i-just-installed-visual-studio-and-ran-into-some-errors-specifically-the-windows Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Robert_d1968 Posted March 15, 2021 Author Share Posted March 15, 2021 thank you sir, That seemed to get it working for me... Now all I have to do is figure out how to use the plugins... ? Robert PS is there a special place to ad them to Ultra Engine? Or do they get installed in the Visual C++ somplace? Quote Link to comment Share on other sites More sharing options...
Josh Posted March 16, 2021 Share Posted March 16, 2021 Are you trying to write a new plugin or just use the existing ones?: https://www.ultraengine.com/learn/CPP/Plugin Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted March 16, 2021 Share Posted March 16, 2021 On 3/8/2021 at 1:21 AM, CromartieЖ said: Can I make my own render engine using the Ultra App Kit? Here are some OpenGL examples: https://www.ultraengine.com/learn/CPP/OpenGL 4 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Cromartie Posted March 16, 2021 Share Posted March 16, 2021 3 hours ago, Josh said: Here are some OpenGL examples: https://www.ultraengine.com/learn/CPP/OpenGL oh, thanks a lot! Quote Link to comment Share on other sites More sharing options...
reepblue Posted March 16, 2021 Share Posted March 16, 2021 That's actually pretty neat. 1 Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Josh Posted March 16, 2021 Share Posted March 16, 2021 It might even be possible to use Ultra App Kit with LE4 if you just create a custom window in LE4 from the Ultra App Kit window's HWND. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Robert_d1968 Posted March 16, 2021 Author Share Posted March 16, 2021 I will write some types of plugins once i get used to C++. I have never made a plugin using C++. I'm a XOjO programmer and I just don't like C++. But I will give it a shot this time around. I program in assembly language, python and Basic. But it will take a bit to get used to Visual C++. Robert. Quote Link to comment Share on other sites More sharing options...
Cromartie Posted March 16, 2021 Share Posted March 16, 2021 Hi, I have a problem with HWND here: Quote Link to comment Share on other sites More sharing options...
Cromartie Posted March 16, 2021 Share Posted March 16, 2021 A void * value cannot be used to initialize the HWND entity. Quote Link to comment Share on other sites More sharing options...
Cromartie Posted March 16, 2021 Share Posted March 16, 2021 I tried to solve the problem, but: Quote Link to comment Share on other sites More sharing options...
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