Aily Posted November 23, 2011 Share Posted November 23, 2011 I don't know how your NPCs are walking. My first idea was a waypoints - and i maked it for LUA, my NPC can walk in Editor, but as like on rails. So i spended some time to write this simple mesh pathfinding. Now it on b3d, i'm planing to some update it and port in Leadwerks Editor. To set start-finish nodes use mouse right\left buttons. To see debug lines hold space button. navmesh_basics.rar Quote "Better" is big enemy of "good" Link to comment Share on other sites More sharing options...
Josh Posted November 23, 2011 Share Posted November 23, 2011 That's pretty amazing. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Aily Posted November 23, 2011 Author Share Posted November 23, 2011 That's pretty amazing. Your pathfinding looking better But mine - for 2.41 :D Quote "Better" is big enemy of "good" Link to comment Share on other sites More sharing options...
Pixel Perfect Posted November 24, 2011 Share Posted November 24, 2011 Looking forward to seeing where you go with this Aily, nice work! Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
Aily Posted November 24, 2011 Author Share Posted November 24, 2011 Looking forward to seeing where you go with this Aily, nice work! Thank Pixel, now porting it to LUA. It will be very funny! Quote "Better" is big enemy of "good" Link to comment Share on other sites More sharing options...
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