Paul Thomas Posted December 17, 2009 Share Posted December 17, 2009 A GLSL option under the downloads section. Under Code or Assets. Going to start releasing some shaders here shortly but I'm not sure where to provide it. Some of the shaders I'll be releasing is the Radial Blur and Radial Masked Blur. A situation I foresee is some people having problems integrating it into their framewerk. Josh, do you want to make those shaders official for framewerk? Radial Blur Radial Masked Blur Doesn't matter to me, but a shader/GLSL option under downloads would be good. 1 Quote Link to comment Share on other sites More sharing options...
macklebee Posted December 17, 2009 Share Posted December 17, 2009 this would be a nice addition to framewerk in the coming update or if too late to get in this one, then a future one... Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
omid3098 Posted December 17, 2009 Share Posted December 17, 2009 Thank you Eternal Crisis for sharing your shaders. it's very good to have such shaders in any possible ways! and I think it would be better to have your shaders directely with editor. such as other shaders available (HDR, DOF,...) Quote Omid Saadat OD Arts Blog AMD Phenom II X4 940 - Geforce 8800GTS - 4GB RAM - XP x86 AMD 6000+ - Geforce 9800 GT - 2GB RAM - XP x86 (Home pc) Intel Core i7 - Geforce 310M - 4GB Ram - Win7 x64 (Laptop) Link to comment Share on other sites More sharing options...
Paul Thomas Posted December 17, 2009 Author Share Posted December 17, 2009 Not a problem man. I have the shaders and my own default textures for the radial masked blur ready for downloading. I'm going to post up the URL with instructions, but after I figure out the issue with water in the 2.3 version. I gave the shaders to Mack to try them out, and there seems to be a problem with the effect and water, but of course there are no problems with my Leadwerks version. Once we figure that out I'm going to post here with the files to download and instructions to work with the BlitzMax version of Framewerk. I'm not sure how to make it work with the 2.3 editor but perhaps someone with 2.3 could provide some help. Or perhaps Josh will decide to make it officially supported with framewerk, not sure. It's a fairly decent effect found in multiple games; Crysis, Far Cry 2, and so forth. Quote Link to comment Share on other sites More sharing options...
Paul Thomas Posted December 23, 2009 Author Share Posted December 23, 2009 http://leadwerks.com/werkspace/index.php?app=downloads&showfile=37 I meant to release this a while ago, sorry about that. Instructions are in the "readme.txt" file included in the rar. This should only be used if you have experience working with Framewerk source (specifically the Renderer). Edit: Moved to the Downloads section. 1 Quote Link to comment Share on other sites More sharing options...
Fester Posted December 29, 2009 Share Posted December 29, 2009 (edited) Perhaps another programming forum could be added for GLSL code? Doh, Just noticed the materials, Textures & Shaders forum for this. Edited December 29, 2009 by Fester Quote Link to comment Share on other sites More sharing options...
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