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Naughty Alien
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Hopefully this will give BMax users a head start with path finding which will be a great thing as most people don't have this capability. I had a quick look at your tutorial NA, am I correct in believing you have to supply your own nav mesh for this, that is ... it doesn't create a nav mesh automatically for you from your level?

Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++

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..yes, Ill supply all data in next tutorial..i forgot my files in the office ... tomorrow ill update working example, with source and media with all commands commented..so lib is there to download..

 

Lite version doesnt create for you nav mesh so, user need to provide that mesh, but i believe its really minor thing considering that its extraction from already existing level..

 

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