Clackdor Posted November 27, 2011 Share Posted November 27, 2011 So, I had this great idea that I would be able to buy certain models that had different animations and that I would somehow be able to combine them and have all the animations available for both models. Having trouble figuring out exactly how to accomplish that. For this exercise, I'm using a bought model from Dexsoft that has all of the animations I want, except a strafe. Well, I picked up a model on special from Arteria3D that does have the strafe animation. I'm wanting to "export" the strafe somehow and "import" it to the Dexsoft model to use. I had thought UU3D would let me do this, but I'm having lots of trouble. How might I accomplish creating a GMF model, with all the animations I want, using only Blender, UU3D, Leadwerks Tools/Commands, and other freeware? Thanks! Quote Link to comment Share on other sites More sharing options...
macklebee Posted November 27, 2011 Share Posted November 27, 2011 you won't be able to combine animations unless they have the exact same bone hierarchy... your best best is to contact dexsoft and request the "strafe" animation... Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Clackdor Posted November 28, 2011 Author Share Posted November 28, 2011 That really limits us guys who are buying artwork to one artist/shop for animations. It looks like I can trim up bone hierarchies and names in UU3D, though. Quote Link to comment Share on other sites More sharing options...
Clackdor Posted November 28, 2011 Author Share Posted November 28, 2011 Well, I was able to use Blender and UU3D to give the models the same bone hierarchy and names. Now, I need to see if I can transfer animations between them. Any tips? Quote Link to comment Share on other sites More sharing options...
macklebee Posted November 28, 2011 Share Posted November 28, 2011 you can try this: http://www.leadwerks.com/werkspace/topic/4129-animation-with-lods/page__view__findpost__p__36450 but i suspect you might still see some weird results tho... just changing the names doesn't take into account the relative positions/rotations of each bone to its children and parent bones... you might get lucky and there will not be much difference... Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Pixel Perfect Posted November 29, 2011 Share Posted November 29, 2011 As Macklebee suggests, you might get lucky but you might be better just asking for the strafe animation from Dexsoft (worth a try) or using an animation package (I use Fragsoft) and adding the strafe animation yourself. Strafe would be one of the easier ones to do. This is where it pays to use a modeler that uses a standard skeleton for its characters as you can then mix and match the animations. Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
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