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fight outcome


cassius
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As its a quite night on the forum I thought I would try to get more views on a question I have asked before. I have some sword fights in my game and how to dwcide the outcome of these fights( who wins) is something I am pondering on and also how much control the game player should have over the main character during the fight sequences..Any ideas???

EDIt: Sorry for posting in wrong place.

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Hmm you may need to elaborate on what type of game you are making because after reading that I think, 'well whoever is not dead at the end of a sword fight wins.' However, I'm pretty sure there is more too it based on your post

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Fact: Game Development is hard... very bloody hard.. If you are not prepared to accept that.. Please give up now!

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I'm confused, are you saying you want the fight to involve no skill?

Does the player actually independently swing the sword or is it all automatic?

 

The easiest way to do this would be to just give all sword fighters a 'strength' value and just do a health = health - strength.

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Will it include blocking ?

You can make some static sword fight perhaps , if you make a puzzle game !

Goole for "Infinity Blade Iphone" , and you'll have some good sword system that can be done using keys or mouse , you can make such camera and system in a more simpler way also !

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