Wchris Posted December 11, 2011 Share Posted December 11, 2011 I find it very difficult to setup joints (except fixed that are easy) It would be very cool to have a button to switch the editor in "joint editing" mode. In this mode we would be able to drag & drop joints kinds to the editor, then place/rotate and pin them to bodies visually. And test/set their rotations limits. this data would be saved to the sbx file. it would also be usefull to Josh to easily test physics for LE3. More people would setup complex machinery with this tool. Cheers chris Quote Windows 7 home - 32 bits Intel Quad Q6600 - nVidia GTX 460 1GB - 2 GB RAM Link to comment Share on other sites More sharing options...
YouGroove Posted December 12, 2011 Share Posted December 12, 2011 You seem to think i nsome visual physic editor ! With LE3 open system, perhasp some of us will make such plugin ... We will see when LE3 will be available if we cab do it ! Not necessary to Josh to make all visual tools could it be Physics , addons or helpers for world editor etc ... he has enought work t od owith the engine and mobile now Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Wchris Posted December 13, 2011 Author Share Posted December 13, 2011 You seem to think i nsome visual physic editor ! With LE3 open system, perhasp some of us will make such plugin ... We will see when LE3 will be available if we cab do it ! Not necessary to Josh to make all visual tools could it be Physics , addons or helpers for world editor etc ... he has enought work t od owith the engine and mobile now This section of the forum is an "idea box" where Josh can pickup. If the only idea we are allowed to submit is "we want le3 now" that the whole section is useless. I agree there are many people out there that could write the tool ... but from Josh "sales" point of view it's better to show a product with integrated features other engines do not have, than a patchwork of non standard external tools that confuse the workflow. Of course, he has to measure the "time cost" versus "feature visibility & attraction". But only Josh can do this not us, we are not allowed to decide for him, only suggest. Cheers Chris PS: I also want LE3 Quote Windows 7 home - 32 bits Intel Quad Q6600 - nVidia GTX 460 1GB - 2 GB RAM Link to comment Share on other sites More sharing options...
macklebee Posted December 13, 2011 Share Posted December 13, 2011 well i asked for this as well in LE2 and Josh said he could do it in about an hour... that was a month ago... Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Wchris Posted December 13, 2011 Author Share Posted December 13, 2011 well i asked for this as well in LE2 and Josh said he could do it in about an hour... that was a month ago... LOL Quote Windows 7 home - 32 bits Intel Quad Q6600 - nVidia GTX 460 1GB - 2 GB RAM Link to comment Share on other sites More sharing options...
Road Kill Kenny Posted December 24, 2011 Share Posted December 24, 2011 +1 DebugJoints(1); <- something like this Quote STS - Scarlet Thread Studios AKA: Engineer Ken Fact: Game Development is hard... very bloody hard.. If you are not prepared to accept that.. Please give up now! Link to comment Share on other sites More sharing options...
macklebee Posted December 24, 2011 Share Posted December 24, 2011 yep... exact same command i asked for as well for LE2... a month and a half ago: http://www.leadwerks.com/werkspace/topic/3135-physics-library/page__view__findpost__p__36584 and the reply was: As far as visualizing joints, that's not something I need the physics lib to support, I just add it myself. PhysX might have some built-in helper function for that, but honestly we're talking like one hour's work to set it up for all joints. so maybe something will be done in LE3... Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Josh Posted December 24, 2011 Share Posted December 24, 2011 There's a big difference in implementing a new feature in a new design, and adding it to an established program. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Clackdor Posted December 24, 2011 Share Posted December 24, 2011 There's a big difference in implementing a new feature in a new design, and adding it to an established program. So, it's easy then? Quote Link to comment Share on other sites More sharing options...
Josh Posted December 24, 2011 Share Posted December 24, 2011 What is easy? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Canardia Posted December 25, 2011 Share Posted December 25, 2011 Life is easy, everything else is more difficult. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
macklebee Posted December 25, 2011 Share Posted December 25, 2011 There's a big difference in implementing a new feature in a new design, and adding it to an established program. fair enough... but its not like LE2 doesn't get a new feature almost every update anyways... but i am resigned to the fact that only LE3 will get attention from here on out. So in any case, +1 for a way to visually see joints/pins between two objects even if its only in LE3. an actual joint editor would be interesting to see, but at the very least DebugJoints() would allow people to be able to troubleshoot issues. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Road Kill Kenny Posted December 26, 2011 Share Posted December 26, 2011 Also I know this has been asked a 10000 times but.. considering LE3D is going to be using Newton Physics as well. can we pretty please have stiff joints as well XD (not the old person type of stiff joints) Quote STS - Scarlet Thread Studios AKA: Engineer Ken Fact: Game Development is hard... very bloody hard.. If you are not prepared to accept that.. Please give up now! Link to comment Share on other sites More sharing options...
Naughty Alien Posted December 29, 2011 Share Posted December 29, 2011 There's a big difference in implementing a new feature in a new design, and adding it to an established program. ..actually, this is very true...regardless how simple is add on, it may be rather complex process to fill it in to established structure.. Quote Link to comment Share on other sites More sharing options...
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