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Integrated cutscene recorder/player?


ChrisV
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Not sure if this has been proposed before, but it would be nice to have an integrated recorder/player for cutscenes in the next Leadwerks. :)

 

Thoughts?

 

Cheers

 

ZBrush 4R7 64-bit - 3DCoat 4.5 BETA 12 - Fl Studio 12 64Bit - LE 3.2 Indie version - Truespace 7 - Blender 2.71 - iClone 5.51 Pro - iClone 3DXChange 5.51 pipeline - Kontakt 5 - Bryce 7 - UU3D Pro - Substance Designer/Painter - Shadermap 3 - PaintShop Photo Pro X7 - Hexagon - Audacity - Gimp 2.8 - Vue 2015 - Reaktor 5 - Guitar Rig 5 - Bitmap2Material 3

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Well, I was thinking about something like an integrated editor or functions to easily record cutscenes in the Leadwerks editor, and then be able to play those recorded cutscenes wherever/whenever we need them in our games. :)

 

Would be great for cutscenes in between loading of levels, or also for playback (like in rally games where you can record while playing), and see a replay after.

 

ZBrush 4R7 64-bit - 3DCoat 4.5 BETA 12 - Fl Studio 12 64Bit - LE 3.2 Indie version - Truespace 7 - Blender 2.71 - iClone 5.51 Pro - iClone 3DXChange 5.51 pipeline - Kontakt 5 - Bryce 7 - UU3D Pro - Substance Designer/Painter - Shadermap 3 - PaintShop Photo Pro X7 - Hexagon - Audacity - Gimp 2.8 - Vue 2015 - Reaktor 5 - Guitar Rig 5 - Bitmap2Material 3

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Well, I was thinking about something like an integrated editor or functions to easily record cutscenes in the Leadwerks editor, and then be able to play those recorded cutscenes wherever/whenever we need them in our games. :blink:

 

Would be great for cutscenes in between loading of levels, or also for playback (like in rally games where you can record while playing), and see a replay after.

 

UT3 hae such feature i think, what you can do is to search in UT3 technical forums how it's done. With LE3 more open system , some of us could implement such plugin feature perhaps !

You should need some editor for loading ./ saving / modifying a cutscene, the cutscene could happen in your loaded level or a different one

 

You should be able to do some basic tasks like :

- Define several cameras, that will activate one after each other, each camera could go from point A to point B with any Rotation/zoom and with any sort of path (linera, bezier cure etc ..)

or could be static

- Have some timeline where you could : laod an entitie or effect or sound , and play it at different positions in the timeline

- Re activate player camera after the cutscene is ended

- load cutscenes and play them in game

 

The more easy way could be to create some separated world that you load and that would contain the cutscene and models , effects etc ....

After the cutscene is ended, you would load the world where you will play.

Or it could be special cutscene during dialog system happening in middle of the game ?

Stop toying and make games

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