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"LEO::Engine" has no member "SetAbstractPath" ...


scrypt
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There is no SetAbstractPath in LEO. You should use LEO::Engine::AddAbstractPath (which internally calls RegisterAbstractPath)

//	====================================================================
//	This file was generated by LEBuilder
//	http://leadwerks.com/werkspace
//	====================================================================

#include "stdafx.h"
#include "leo.h"
#include <string>
#include <iostream>

using namespace std;
using namespace LEO;

const int 	ScreenWidth = 800;
const int 	ScreenHeight = 600;
const char*	MediaDir = "./cells";
const char*	AppTitle = "cells";

void ErrOut( const string& message ) { cerr << message << endl; }

//	--------------------------------------------
int main( int argc, char* argv[] )
{
// Set graphics mode
Engine engine(AppTitle,ScreenWidth,ScreenHeight);
if( !engine.IsValid() )
{
	ErrOut( "Failed to set graphics mode.");
	return 1;
}
engine.AddAbstractPath( MediaDir ); // <==================== HERE =====================

// Create framework object and set it to a global object so other scripts can access it
Framework fw;
if( NULL == fw )
{
	ErrOut( "Failed to initialize engine." );
	return 1;
}

// Set Lua framework object
engine.SetObject( "fw", fw );

// Set Lua framework variable
Lua lua;
lua.PushObject( fw );
lua.SetGlobal( "fw" );
lua.Pop( 1 );
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Roland Strålberg
Website: https://rstralberg.com

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