ParaToxic Posted December 21, 2011 Share Posted December 21, 2011 Hey guys I would like to use CEGUI and made a layout with the help of the tutorial.But now I going to make userinput. Until now I injected the Mouseposition with MouseX,Y from LE. But how can I inject Mouseclicks ans Keyboard input??? A code sample would be nice ;D Thanks Quote Link to comment Share on other sites More sharing options...
smashthewindow Posted December 21, 2011 Share Posted December 21, 2011 Hey guys I would like to use CEGUI and made a layout with the help of the tutorial.But now I going to make userinput. Until now I injected the Mouseposition with MouseX,Y from LE. But how can I inject Mouseclicks ans Keyboard input??? A code sample would be nice ;D Thanks http://www.cegui.org.uk/docs/current/input_tutorial.html Quote Blog & Portfolio Current project: moon.chase.star Link to comment Share on other sites More sharing options...
ParaToxic Posted December 22, 2011 Author Share Posted December 22, 2011 Thanks I worte that: CEGUI::System::getSingleton().injectMousePosition(MouseX(), MouseY()); if(MouseHit(1)) { CEGUI::System::getSingleton().injectMouseButtonClick(CEGUI::MouseButton::LeftButton); } else if(MouseHit(2)) { CEGUI::System::getSingleton().injectMouseButtonClick(CEGUI::MouseButton::RightButton); } else { CEGUI::System::getSingleton().injectMouseButtonClick(CEGUI::MouseButton::NoButton); } But it doesn't work Why? Quote Link to comment Share on other sites More sharing options...
smashthewindow Posted December 22, 2011 Share Posted December 22, 2011 Thanks I worte that: CEGUI::System::getSingleton().injectMousePosition(MouseX(), MouseY()); if(MouseHit(1)) { CEGUI::System::getSingleton().injectMouseButtonClick(CEGUI::MouseButton::LeftButton); } else if(MouseHit(2)) { CEGUI::System::getSingleton().injectMouseButtonClick(CEGUI::MouseButton::RightButton); } else { CEGUI::System::getSingleton().injectMouseButtonClick(CEGUI::MouseButton::NoButton); } But it doesn't work Why? MouseHit() returns true or false based on if Mouse was pressed since the last hit function was called. (From wiki, "Holding the tested button down does not return true, as it is only true if the button has been released and pressed again.".) You'll be injecting every frame, so I think you should use MouseDown(). Quote Blog & Portfolio Current project: moon.chase.star Link to comment Share on other sites More sharing options...
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