jaydubeww Posted December 23, 2011 Share Posted December 23, 2011 Hello! As a new user to Leadwerks I've stumbled upon my first issue, I can't seem to load any .obj or .bmp file... I'm simply following this tutorial: http://www.leadwerks.com/files/Tutorials/Introduction_To_Meshes_BMX.pdf And yes, the meshes and material files are in the root folder as well. The console error reads: Warning: Failed to load texture "c:/blitzmaxtools/projects/meshes/color_map.bmp": No loader available for extension. Same error is given for .obj files. fyi I can use CreateCube() just fine. What gives? Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted December 23, 2011 Share Posted December 23, 2011 Meshes/Models need to be in .gmf format and textures need to be in .dds format. Try going through these: http://www.leadwerks.com/werkspace/page/Documentation/le2/_/user-guide/ Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Naughty Alien Posted December 23, 2011 Share Posted December 23, 2011 Global MyMesh:TMesh MyMesh = LoadMesh("abstract::MyGMFMeshFile.GMF") Quote Link to comment Share on other sites More sharing options...
macklebee Posted December 23, 2011 Share Posted December 23, 2011 try using the updated bmx tut for Introduction to Meshes Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Eagle Posted December 24, 2011 Share Posted December 24, 2011 Hey Jay, good to see you here! Mack, Naughty and Ghost know their stuff so follow the advice they give you. For some noob advice I will tell you this, look inside the actual directory that holds the LE2 executable, inside the directory Josh (the creator of LE) put a bunch of tools like the converter to make your models .Gmf format and another tool to covert your textures to .dds format! They work really well too so give them a try Always, Vickie Quote Link to comment Share on other sites More sharing options...
jaydubeww Posted December 27, 2011 Author Share Posted December 27, 2011 Ahh, I see. I'll be using the articles for the current tutorials in bmx. Thanks! Quote Link to comment Share on other sites More sharing options...
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