Ferret Posted December 24, 2011 Share Posted December 24, 2011 Hi, Ive downloaded the evaluation kit and played a bit with the tools, i was amazed by how easy it was to get started with the editor. Peformance seems to be good to, i ran it on a single core netbook and created a large terrain filled with trees without a problem. Now i want to write some code, but i dont know how to setup a new project. I prefer BlitzMax because i used it before, but LUA will do to if there are any advantages over BlitzMax. How do i set things up for a new project for BlitzMax. I allready copied the mods and lib to BMax, but what do i do with the framework folder? What i expect is a project folder where i put all mi code, art and needed files in to.like i would do for a BMax project. How do i do this for a new LE project? Quote JFerret Design - Free Games and Resources! Link to comment Share on other sites More sharing options...
macklebee Posted December 24, 2011 Share Posted December 24, 2011 Getting Started in BMAX you can just import the framework from its location in the SDK, assuming you are going to use the framework... Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Ferret Posted December 24, 2011 Author Share Posted December 24, 2011 Thats what i call a fast reply This got me one step closer but i get some errors trying to compile the example. C:/BlitzMax/mod/pub.mod/opengl.mod/opengl.release.win32.x86.a(glu.bmx.release.win32.x86.o): undefined reference to `__bb_d3d7max2d_d3d7max2d' C:/BlitzMax/mod/pub.mod/opengl.mod/opengl.release.win32.x86.a(glu.bmx.release.win32.x86.o): undefined reference to `__bb_d3d9max2d_d3d9max2d' C:/BlitzMax/mod/pub.mod/opengl.mod/opengl.release.win32.x86.a(glu.bmx.release.win32.x86.o): undefined reference to `__bb_data_data' C:/BlitzMax/mod/pub.mod/opengl.mod/opengl.release.win32.x86.a(glu.bmx.release.win32.x86.o): undefined reference to `__bb_directsoundaudio_directsoundaudio' C:/BlitzMax/mod/pub.mod/opengl.mod/opengl.release.win32.x86.a(glu.bmx.release.win32.x86.o): undefined reference to `__bb_eventqueue_eventqueue' C:/BlitzMax/mod/pub.mod/opengl.mod/opengl.release.win32.x86.a(glu.bmx.release.win32.x86.o): undefined reference to `__bb_freeaudioaudio_freeaudioaudio' C:/BlitzMax/mod/pub.mod/opengl.mod/opengl.release.win32.x86.a(glu.bmx.release.win32.x86.o): undefined reference to `__bb_freetypefont_freetypefont' C:/BlitzMax/mod/pub.mod/opengl.mod/opengl.release.win32.x86.a(glu.bmx.release.win32.x86.o): undefined reference to `__bb_gnet_gnet' C:/BlitzMax/mod/pub.mod/opengl.mod/opengl.release.win32.x86.a(glu.bmx.release.win32.x86.o): undefined reference to `__bb_maxlua_maxlua' C:/BlitzMax/mod/pub.mod/opengl.mod/opengl.release.win32.x86.a(glu.bmx.release.win32.x86.o): undefined reference to `__bb_maxutil_maxutil' C:/BlitzMax/mod/pub.mod/opengl.mod/opengl.release.win32.x86.a(glu.bmx.release.win32.x86.o): undefined reference to `__bb_openalaudio_openalaudio' C:/BlitzMax/mod/pub.mod/opengl.mod/opengl.release.win32.x86.a(glu.bmx.release.win32.x86.o): undefined reference to `__bb_threads_threads' C:/BlitzMax/mod/pub.mod/opengl.mod/opengl.release.win32.x86.a(glu.bmx.release.win32.x86.o): undefined reference to `__bb_timer_timer' C:/BlitzMax/mod/pub.mod/opengl.mod/opengl.release.win32.x86.a(glu.bmx.release.win32.x86.o): undefined reference to `__bb_freejoy_freejoy' C:/BlitzMax/mod/pub.mod/opengl.mod/opengl.release.win32.x86.a(glu.bmx.release.win32.x86.o): undefined reference to `__bb_glew_glew' C:/BlitzMax/mod/pub.mod/opengl.mod/opengl.release.win32.x86.a(glu.bmx.release.win32.x86.o): undefined reference to `__bb_macos_macos' Build Error: Failed to link C:/Development/LE Projects/Game/Game.exe Quote JFerret Design - Free Games and Resources! Link to comment Share on other sites More sharing options...
macklebee Posted December 24, 2011 Share Posted December 24, 2011 those are errors from the pub.mod - an inherent module to bmax not LE. offhand not sure what would be causing that... what version of bmax are you using? is it the demo version or full version? Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
macklebee Posted December 24, 2011 Share Posted December 24, 2011 this looks related to the same problem you are having: Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Ferret Posted December 24, 2011 Author Share Posted December 24, 2011 I have the full version but was using 1.42 I backed up the mods folder just in case. Uninstalled the old version and deleted the BMax folder to get rid of the old mods. Installed latest BMax version, LE mods and lib. Rebuilt the mods and ran the example. Everything seems to work now, thx allot for your help! Quote JFerret Design - Free Games and Resources! Link to comment Share on other sites More sharing options...
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