Ferret Posted December 26, 2011 Share Posted December 26, 2011 Im getting unexpected results with mi heightmaps. I feed them to the engine as a 512 bitmap for a terrain of 1024x2m per tile in size. I have 64 of those heightmaps making up a worldmap, it would be a real pain editing them all. Quote JFerret Design - Free Games and Resources! Link to comment Share on other sites More sharing options...
Josh Posted December 26, 2011 Share Posted December 26, 2011 I'm not sure what this is supposed to look like, but you can scale the terrain entity vertically to get more height. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Ferret Posted December 27, 2011 Author Share Posted December 27, 2011 I should have given more details about what i mean. Do you see the dark shadow lines on the terrain, they should not be there. I found the problem, when i zoom in on a heightmap i can see the lines that causes this. So i need to edit mi heightmaps to fix this. Quote JFerret Design - Free Games and Resources! Link to comment Share on other sites More sharing options...
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