Dozz Posted January 2, 2012 Share Posted January 2, 2012 the visibility feature screws the terrain up. I can get it back with ctrl, but I can't hide it like I have before. I did an update the other day Quote Link to comment Share on other sites More sharing options...
macklebee Posted January 2, 2012 Share Posted January 2, 2012 it seems to work the same way it always has... without a better explanation or a pic, its a little hard to give advice or help you... Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Dozz Posted January 2, 2012 Author Share Posted January 2, 2012 attached is a screenshot of whats happening 1) I open the editor & make a terrain with standard setting [ 1024 x 1024, 2m / tile ] 2) then apply desert_smoothsand in texture 1 [ it shows whats happening better ] 3) then set visibility outer radius & paint if I unpaint the visibility with CTRL then it shows the terrain again if it helps, I'm using a G73 laptop with ATI mobility 5870, which I do not update the drivers often, "if it aint broke, don't fix it". could this be my problem? thanks Dozz ...and the screenshot Quote Link to comment Share on other sites More sharing options...
macklebee Posted January 2, 2012 Share Posted January 2, 2012 probably a driver issue since that always seems to be the case with ATI... looks like maybe similar to this:http://www.leadwerks.com/werkspace/tracker/issue-165-terrain-textures-bug-radeon-hd-5850/ Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Dozz Posted January 2, 2012 Author Share Posted January 2, 2012 Blimey your fast, answered in the time it took me to get a drink! Brilliant Thanks very much, I suspected as much but thought I'd ask Quote Link to comment Share on other sites More sharing options...
Dozz Posted January 4, 2012 Author Share Posted January 4, 2012 My driver is the latest from AMD, catalyst 11.9. It is identical to the anomaly in the link you posted, but it only happens when i try setting visibility. Maybe AMD have re-introduced this glitch in their latest drivers? I can work round it for now, wait for next driver Quote Link to comment Share on other sites More sharing options...
Clackdor Posted January 4, 2012 Share Posted January 4, 2012 I think you may be mis-understanding visibility (or I am misunderstanding you). 1. Visibility in your screenshot is to make "holes" in the terrain for caves or underground areas. You would usually place a model here for your character to enter. If you don't, he just falls through the world. IE, a basement in a structure that you enter from ground level would have the terrain removed inside the building. 2. The first terrain texture is automatically painted EVERYWHERE. You need to paint over it with other textures instead of trying to make it invisible somewhere. Quote Link to comment Share on other sites More sharing options...
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