YouGroove Posted January 4, 2012 Share Posted January 4, 2012 From what i understood LE3D will incorporate 3D World Studio in the World Editor directly (UT3 like style). If we make some buildings on terrain, if we plan LOD , how do we will have to proceed ? Or will we be able to save the first version specifying in some panel it's LOD 1 , than modify it and specify it's LOD 2 ? Or will we have to export it than modify it to make the LOD 2 model ? It's just a question , not a real request (i'm not sure to have use of it). Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Josh Posted January 4, 2012 Share Posted January 4, 2012 BSP geometry does not require any LOD because it tends to be very low-poly. http://www.leadwerks.com/files/Level_Design_in_2009.pdf Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
AggrorJorn Posted January 8, 2012 Share Posted January 8, 2012 Very interesting document. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.