AnniXa Posted January 7, 2012 Share Posted January 7, 2012 Hey, when i use GetVertexPosition() than i can get the vertex position of a vert in relation to the mesh, is there any function to get the position of a vertex in global? (where it is exacly in the world, not relative to the mesh) or do i need to calculate it? if i need to calculate, anyone got a code snipped or something left? =) do i just need to add the position of the mesh? but whats with rotation Quote Whuts wroong? Link to comment Share on other sites More sharing options...
klepto2 Posted January 7, 2012 Share Posted January 7, 2012 TFormPoint(position,srcentity,null) should do the trick. Quote Windows 10 Pro 64-Bit-Version NVIDIA Geforce 1080 TI Link to comment Share on other sites More sharing options...
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