ChudStuddley Posted January 7, 2012 Share Posted January 7, 2012 I want to import some models from FPS Creator that I have but I don't know how. Can anyone make a tutorial or explain to me how? I'm not much of a Model artist more so a texture one so I have no clue what to do I.E Animations for characters and guns. Thanks everyone in advance, -Vampire 1 Quote Link to comment Share on other sites More sharing options...
cassius Posted January 8, 2012 Share Posted January 8, 2012 Most people use ultimate unwrap pro to convert characters to gmf format. Also not all tgc model packs can be converted. Pack 21 and the zombie pack are ok though.If you search you will find earlier threads on this subject Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
ChudStuddley Posted January 8, 2012 Author Share Posted January 8, 2012 Ok so now I have the file converted and all the textures, How can I make the fpscontroller.lua work with the bow from FPS Creator Model Pack 28 Pic - Quote Link to comment Share on other sites More sharing options...
ParaToxic Posted January 9, 2012 Share Posted January 9, 2012 You have to write a own version of fpscontroller.lua ,because for example the gun and the hands are seperate models and they aren't animated as the models in the FPSC Pack. You can try to replace the gun model ,delete the hands and write a little animation class or something like that to play the animations. Quote Link to comment Share on other sites More sharing options...
ChudStuddley Posted January 10, 2012 Author Share Posted January 10, 2012 You have to write a own version of fpscontroller.lua ,because for example the gun and the hands are seperate models and they aren't animated as the models in the FPSC Pack. You can try to replace the gun model ,delete the hands and write a little animation class or something like that to play the animations. Oh dear I'm not entirely sure I can do that lol, Any tips on finding the animations of the gun? I'm fearful as to how many there are :> Quote Link to comment Share on other sites More sharing options...
Pixel Perfect Posted January 10, 2012 Share Posted January 10, 2012 There is a text file included with each pack which defines the animations along with a load of other parameters. All you need are the start and end frame numbers for the animations you are interested in and feed those through to the animate command. Worth checking out the Leadwerk's tutorial on animation first so you understand the basics before attempting to modify existing code. 1 Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
ChudStuddley Posted January 11, 2012 Author Share Posted January 11, 2012 There is a text file included with each pack which defines the animations along with a load of other parameters. All you need are the start and end frame numbers for the animations you are interested in and feed those through to the animate command. Worth checking out the Leadwerk's tutorial on animation first so you understand the basics before attempting to modify existing code. Yeah I think I'll do that because I tried modifying the FPSController.lua to have no gun and I can't move or look around lol. Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted January 11, 2012 Share Posted January 11, 2012 Worth checking out the Leadwerk's tutorial on animation first so you understand the basics before attempting to modify existing code. Wise words. To be able the hack/modify existing code, you have to know at the very least, the basics of what the code is and does, in regard to the language it is coded in and the Leadwerks API. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
ChudStuddley Posted January 15, 2012 Author Share Posted January 15, 2012 Wise words. To be able the hack/modify existing code, you have to know at the very least, the basics of what the code is and does, in regard to the language it is coded in and the Leadwerks API. Can you post the .lua file for that? If its working of course, That would help me immensely Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted January 15, 2012 Share Posted January 15, 2012 Can you post the .lua file for that? If its working of course Its just a hacked version of the fpscontroller.lua found in the SDK with what was not needed removed. It was simply used to load the Bow HUD rig and position, scale and parent it to the player. That would help me immensely Actually, no it would not, which was kind of the point to my reply, "you have to know at the very least, the basics of what the code is and does, in regard to the language it is coded in and the Leadwerks API." My advice to new users is to start off simply with the basics, go through all the tutorials, then browse both this forum and the old forum, simply looking through at what others were trying to do and how that was achieved, even go through the wiki API command list one at a time to see what does what and experiment with the small examples. Handing you a hastily hacked version of the fpscontroller.lua will leave you with more questions than answers without that basic understanding, Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
dennis Posted January 15, 2012 Share Posted January 15, 2012 THANKS YOU GUYS:D:D you are all so awesome... finally made my decisions to buy UU3D Pro. within 48 hours I'm the lucky person who has the great piece of software also I had already 20 FPSC model packs (because I was a FPSC X9 + X10 developer before I became smart ) you guys just rock Cheers! Quote Link to comment Share on other sites More sharing options...
Pixel Perfect Posted January 15, 2012 Share Posted January 15, 2012 Marley's reply on first glance may seem harsh but I would completely agree with him. Just being handed solutions to requirements you have really teaches you nothing. Research, understand, code and test will get you to where you need to be and will make any future modification of your own code easy, as you completely understand it. Believe me ... you will end up modifing and refining your code so many times as you progress you'll lose count Good luck with the model conversions Dennis. UU3D is a great tool for what is really such a small investment. 1 Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
dennis Posted January 15, 2012 Share Posted January 15, 2012 Good luck with the model conversions Dennis. UU3D is a great tool for what is really such a small investment. Thanks! it was indeed a small investment, but now I'll need to wait at least 48 hours, till I get my KEY. but it's worth the wait time. Quote Link to comment Share on other sites More sharing options...
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