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Perlin or alternatively, Simplex Noise in LUA?


Jardar
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I need to generate random worlds at reasonable speeds, and from what everything tells me, Perlin or Simplex noise algorithms are the best approaches.

However, both are quite a bit over my poor litle web developer head.

Anyways, the world I want to generate needs only X and Y coordinates. Do anyone have insights into implementing this in LUA?

Win7: 3.4GHz i7, 16Gb RAM DDR3, Radeon HD 6970 2048MB

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