Road Kill Kenny Posted January 11, 2012 Share Posted January 11, 2012 Hi all, I was wondering if anyone else has had this issue since the last LE update. Whenever I call the EntityCulled(TEntity, TCamera) my game crashes. I only use this in one part of my whole game for which I have not changed at all since I wrote it so I decided to do a simple test which basically consisted of the most simple thing as follows: int checker; TCamera cam = CreateCamera(); TEntity cube = CreateCube(); checker = EntityCulled(cube, cam); Every time without fail it crashes and points me to the EntityCulled() function... or should I say with fail.. lol. Is there an un-documented change. Is anyone else having this issue. Its just odd because it used to work perfectly for my targeting system and suddenly I can't even use it on a cube Quote STS - Scarlet Thread Studios AKA: Engineer Ken Fact: Game Development is hard... very bloody hard.. If you are not prepared to accept that.. Please give up now! Link to comment Share on other sites More sharing options...
Road Kill Kenny Posted January 15, 2012 Author Share Posted January 15, 2012 I have no idea what happened but I opened up my test for this today and it worked even though I haven't changed it since I made it... lol really wierd. So I tested my game again and it was working... so I guess this is solved for now. 2 Quote STS - Scarlet Thread Studios AKA: Engineer Ken Fact: Game Development is hard... very bloody hard.. If you are not prepared to accept that.. Please give up now! Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.