Rekindled Phoenix Posted January 12, 2012 Share Posted January 12, 2012 Using this, or any other cloth package! http://code.google.com/p/opencloth/ Quote Link to comment Share on other sites More sharing options...
Josh Posted January 12, 2012 Share Posted January 12, 2012 Soon. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Road Kill Kenny Posted January 12, 2012 Share Posted January 12, 2012 Very cool. I would be interested to see how much it affects performance. Hopefully not too much XD Quote STS - Scarlet Thread Studios AKA: Engineer Ken Fact: Game Development is hard... very bloody hard.. If you are not prepared to accept that.. Please give up now! Link to comment Share on other sites More sharing options...
YouGroove Posted January 13, 2012 Share Posted January 13, 2012 I already seen a little team implementing Nvidia Physix for some basic cloath wihtout too much difficulty. I don't know if this library is more complex or easy to integrate ? It will add lot of dynamaic and life to characters, the main clothes i see can be on hair of characters, capes, some parts of a jacket etc ... or on some static clothes , like flags and any other things in the level ! The best way for performance is to use it cleverly, like on the character Hero only, or not all ennemies, or using it only on one part for each character. The number of points (vertex) or bones and precision, update frequency is what will affect performance. Once again i don't know if it is possible to upadte physics cloths each second , than interpolate ? it would be a lot of performance gain perhaps. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Road Kill Kenny Posted January 13, 2012 Share Posted January 13, 2012 The best way for performance is to use it cleverly, like on the character Hero only, or not all ennemies, or using it only on one part for each character. The number of points (vertex) or bones and precision, update frequency is what will affect performance. Once again i don't know if it is possible to upadte physics cloths each second , than interpolate ? it would be a lot of performance gain perhaps. Yeh you don't say...... I wasn't asking a question I was making a statement. Quote STS - Scarlet Thread Studios AKA: Engineer Ken Fact: Game Development is hard... very bloody hard.. If you are not prepared to accept that.. Please give up now! Link to comment Share on other sites More sharing options...
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