L B Posted January 15, 2012 Share Posted January 15, 2012 Mmm... Leadwerks 3 + PolyVox + partial terrain models (as in CE2). Yummy future ahead, perhaps... Quote Link to comment Share on other sites More sharing options...
Scott Richmond Posted January 15, 2012 Share Posted January 15, 2012 What are partial terrain models? In regards to PolyVox - Its a really nice lib, and one I've successfully been able to get working in LE2. Unfortunately LE2 isn't the best engine for the job as you really need Texture Array's to make the extracted volumes look nice. Quote Programmer, Modeller Intel Core i7 930 @ 3.5GHz | GeForce 480 GTX | 6GB DDR3 RAM | Windows 7 Premium x64 Visual Studio 2008 | Photoshop CS3 | Maya 2009 Website: http://srichnet.info Link to comment Share on other sites More sharing options...
Josh Posted January 16, 2012 Share Posted January 16, 2012 Josh: I've done tests on this in the past - Your Octree OC doesn't play well with for example 50,000 cubes. It takes too long to walk the tree. I've since written my own very basic culling by only model.show() on models the player is surrounded by. Everything else is hidden. I believe we've already discussed this at length in another thread somewhere. I can't comment on this because I haven't seen a demo. The octree system skips top-level entities that are out of view range and doesn't even iterate through them. The number of entities out of view range, or in octree nodes outside the camera frustum, will have no effect on performance. You actually can use texture arrays, but I recommend against it because it's SM4 only and support for the feature varies. I would just build a separate surface per material you encounter in the grid. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.