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Can Leadwerks handle [input large number] of blocks?


Jardar
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What are partial terrain models?

 

In regards to PolyVox - Its a really nice lib, and one I've successfully been able to get working in LE2. Unfortunately LE2 isn't the best engine for the job as you really need Texture Array's to make the extracted volumes look nice.

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Josh: I've done tests on this in the past - Your Octree OC doesn't play well with for example 50,000 cubes. It takes too long to walk the tree. I've since written my own very basic culling by only model.show() on models the player is surrounded by. Everything else is hidden. I believe we've already discussed this at length in another thread somewhere.

I can't comment on this because I haven't seen a demo. The octree system skips top-level entities that are out of view range and doesn't even iterate through them. The number of entities out of view range, or in octree nodes outside the camera frustum, will have no effect on performance.

 

You actually can use texture arrays, but I recommend against it because it's SM4 only and support for the feature varies. I would just build a separate surface per material you encounter in the grid.

My job is to make tools you love, with the features you want, and performance you can't live without.

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