Josh Posted December 18, 2009 Share Posted December 18, 2009 http://leadwerks.com/engine_tutorials.html 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Laurens Posted December 21, 2009 Share Posted December 21, 2009 Thanks, really got me started using LUA Quote Link to comment Share on other sites More sharing options...
Josh Posted December 21, 2009 Author Share Posted December 21, 2009 I am adding to this lesson. It's getting quite long, and talks about all aspects of the engine and Lua. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted December 21, 2009 Author Share Posted December 21, 2009 I updated the file. It's 21 pages now and growing. So far it covers all aspects of scripting, and next I will write about integrating Lua with other languages. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
macklebee Posted December 22, 2009 Share Posted December 22, 2009 the lua script regarding the AddHook... does it require an updated lua version to work? I am not see a red rectangle when I run this nor any errors. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
gordonramp Posted December 22, 2009 Share Posted December 22, 2009 the lua script regarding the AddHook... does it require an updated lua version to work? I am not see a red rectangle when I run this nor any errors. Same Here. Nice tutorial though. Quote AMD Athlon x2 7750 2.7ghz, 6gb ddr2 ram, Galaxy9800GT 1gig ddr2 video card, Windows 7,64. Link to comment Share on other sites More sharing options...
Josh Posted December 22, 2009 Author Share Posted December 22, 2009 I uploaded a slightly modified version of hooks.lua. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
macklebee Posted December 22, 2009 Share Posted December 22, 2009 yep.. works great. thanks! Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Marleys Ghost Posted December 22, 2009 Share Posted December 22, 2009 Why do I get that "syncing" feeling ... Thanks Josh. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Dalaware Posted December 23, 2009 Share Posted December 23, 2009 Hi I do not appear to have the rock node which is mentioned in the tutorial I have a fresh SDK 2.3 install still no rock node Any Ideas Quote Intel Dual core 6600 2,40GHz, Nvidia GeForce GTX 285, 2GB Ram, Windows 7 Ultimate Link to comment Share on other sites More sharing options...
macklebee Posted December 23, 2009 Share Posted December 23, 2009 Hi I do not appear to have the rock node which is mentioned in the tutorial I have a fresh SDK 2.3 install still no rock node Any Ideas it was just being used as an example, but if you really want them, look in the old LE 2.22 SDK and you should find the rock and cliff files inside the meshes/rock folder. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Marleys Ghost Posted December 23, 2009 Share Posted December 23, 2009 it was just being used as an example, but if you really want them, look in the old LE 2.22 SDK and you should find the rock and cliff files inside the meshes/rock folder. If you do use models from previous versions (pre 2.28) make sure you delete the .phy files and regenerate new ones. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
macklebee Posted December 23, 2009 Share Posted December 23, 2009 If you do use models from previous versions (pre 2.28) make sure you delete the .phy files and regenerate new ones. good point... just dont copy the PHY file over to the 2.3 SDK and when you load it into the editor it will 'automagically' create the phy file for you. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
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