Josh_727 Posted January 26, 2012 Share Posted January 26, 2012 Hi I'm new to these forums, hows everyone doing? So far I'm pretty sold on LW but the $200 price tag is slightly outside of my budget right now, so I was wondering if what I wanted to do can be done using only 3DWS. Its going to be an rts so to speak but the setting is outer space. Think homeworld. No terrain, its all open space with spaceships zipping around. And it will have animated models. Can that be managed with 3dws alone or will certain things require the use of the LW framework? Eventually I will invest in a LW license when I have the money but right now I just dont. Thats why I'm looking for a by-product I can use so i dont have to wait around. thanks for any replies. Quote Link to comment Share on other sites More sharing options...
Josh Posted January 26, 2012 Share Posted January 26, 2012 3D World Studio is a modeling program to make interior environments and buildings. It is not a game engine. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh_727 Posted January 26, 2012 Author Share Posted January 26, 2012 oh ok. well I guess that settles that. thanks. Quote Link to comment Share on other sites More sharing options...
Pixel Perfect Posted January 26, 2012 Share Posted January 26, 2012 It's is also worth mentioning for anyone else reading this that 3DWS is a game level design tool too, as well as a modeling program, supporting terrain generation and texturing along with model placement. To say it's just a modelling program might confuse people! But as Josh rightly points out it's not a game engine so you would need to export the levels for use with a game engine! Leadwerks Engine actually has better level design tools too imo! Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
Canardia Posted January 27, 2012 Share Posted January 27, 2012 You can always use the free Blender 3D modelling program to make your models, if you don't have the money for Leadwerks Engine yet. You will need to use Blender anyway for making models, because commercial 3D modellers are way too expensive and not even better than Blender overall. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
DigitalHax Posted January 27, 2012 Share Posted January 27, 2012 Also a seemingly good investment is ultimate unwrap 3d pro. for rigging and modelling and other stuff. Quote Win7 64bit, Leadwerks SDK 2.5, Visual Studio 2012, 3DWS, 3ds Max, Photoshop CS5. Life is too short to remove USB safely. Link to comment Share on other sites More sharing options...
Pixel Perfect Posted January 28, 2012 Share Posted January 28, 2012 Also a seemingly good investment is ultimate unwrap 3d pro. for rigging and modelling and other stuff. It is a recommended tool mainly for its well known ability to import and export a vast number of standard model file formats including the ability to export to Leadwerks gmf. However, although it supports a lot of tools and functions for modifying/fine tuning models it is essentially a UV texture mapping app and not a modelling app; nor does it support rigging of models! Well worth the small cost of the investment though for anyone converting models including animated ones. Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
macklebee Posted January 28, 2012 Share Posted January 28, 2012 i agree its not what i would consider to use for rigging, but it does have the ability to create bones, assign vertex weights, and add/edit keyframes... but its a very limited interface. I would not dream of trying to create a bipedal animation with it but you could make a simple animation like a valve actuating with it fairly easy... Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Pixel Perfect Posted January 28, 2012 Share Posted January 28, 2012 Thanks for the update Mac, I wasn't aware it had any vertex weighting capability, so I stand corrected It does seem that the more you explore it the more you find, it does have an astonishing amount of functionality ... but as you say probably not the app to rig anything complicated with. Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
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