Gabriel Posted January 26, 2012 Share Posted January 26, 2012 Hello I have a big problem! In my scene there are six objects who walk all alone. The movements of the object have been created with key animations in 3DMax. My problem is the visibility of the object they disappeared according to their position if the camera is fixed or if the camera moves and the character stay at same position. The effect is reversed depending of axis is negative or positive !! I tried "EntityViewRange" , but it makes no difference Please help me this is very urgent. Thank you in advance Undo edits Gabriel Quote Link to comment Share on other sites More sharing options...
Josh Posted January 26, 2012 Share Posted January 26, 2012 You may want to check the model's bounding box. This is a fairly common issue with animated models. Sometimes the animation makes vertices move outside the original bounding box. The solution is to add a few dummy vertices that encompass the entire range of motion. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Gabriel Posted January 30, 2012 Author Share Posted January 30, 2012 thank Josh i try this Gab. Quote Link to comment Share on other sites More sharing options...
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