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Joints


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I'd like to know a couple of things about joints:

Without this, a lot of physics breakage simulation is hard. I could get the force on collision, I guess, but I can think of a case where I'd like the joint to break without any collision, out of the sheer mass suspended to it.

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Note that Newton supports obtaining joint force (applied?), but it doesn't seem to be implemented in Leadwerks. The documentation pages are off: they seem to have been copied from another function description, and not edited. But the functions and definitions are there:

The ball joint seems to be properly documented. It should be really easy to implement.

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