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pak files relative to exe


Rick
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My game path is /TheWorld/TheWorld.exe

 

I have assets in /TheWorld/Assets/

I'm trying to zip up and password protect my assets in groups because I've made an auto updater and seeing as how assets are the biggest files I don't want to simply update one giant asset file. I'd refer to only update the ones I changed. So I'm testing this out with some cursors I've made. I had a /TheWorld/Assets/Cursors folder. I zipped this up, password protected it, changed to cursors.pak so now I have /TheWorld/Assets/cursors.pak. This doesn't work and errors out when loading one of the textures in it. If cursors.pak is at the games base directory /TheWorld/ it works, but I don't want it there. I'd prefer it be in the Asset folder. How would I do that? I kind of figured since when using abstract::cursor.dds to load and it finds it no matter where it is under the folders the exe is in, that pak files would work the same way.

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If cursors.pak is at the games base directory /TheWorld/ it works, but I don't want it there. I'd prefer it be in the Asset folder.

 

Well, put it in the Assets folder, just don't be so secretive about it, tell Mr SetZipStreamPassword that is where you put it.

 

SetZipStreamPassword( str url, str password )

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