Niosop Posted December 19, 2009 Share Posted December 19, 2009 What kind of poly count are you guys using for your characters? Texture map size? How many LODs do you typically have? How many on screen at once? Quote Windows 7 x64 - Q6700 @ 2.66GHz - 4GB RAM - 8800 GTX ZBrush - Blender Link to comment Share on other sites More sharing options...
omid3098 Posted December 19, 2009 Share Posted December 19, 2009 these are mine: for a character its almost 4000-6000 depend on importance of your character. normally 2-3 LODs for characters if you have enough time to make them. and for normal object LODs depends on quality of your model. you can not define a spesefic number, for one of your models you can create 4 or more LODs, and for another one you can't create even one LOD. because it will looks bad. and about "how many on screen at once": I tried crysis and normally there is 500k-1.200k tris on screen with 30-90 fps on my PC. Quote Omid Saadat OD Arts Blog AMD Phenom II X4 940 - Geforce 8800GTS - 4GB RAM - XP x86 AMD 6000+ - Geforce 9800 GT - 2GB RAM - XP x86 (Home pc) Intel Core i7 - Geforce 310M - 4GB Ram - Win7 x64 (Laptop) Link to comment Share on other sites More sharing options...
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