AggrorJorn Posted December 19, 2009 Share Posted December 19, 2009 When you work on large scale scenes, you sometimes want to move an object. When this object is far away, it's realy hard to select an axis of the gizmo. Perhaps it's possible to scale the Gizmo with the + and - keys. Quote Link to comment Share on other sites More sharing options...
Jordan Posted December 20, 2009 Share Posted December 20, 2009 Would be useful if it was drawn on screen at the same size regardless of how close or faraway you are from it. Quote Link to comment Share on other sites More sharing options...
TylerH Posted December 20, 2009 Share Posted December 20, 2009 And also that it was corrected to work properly on up/down scaled entities. Quote nVidia 530M Intel Core i7 - 2.3Ghz 8GB DDR3 RAM Windows 7 Ultimate (64x)----- Visual Studio 2010 Ultimate Google Chrome Creative Suite 5 FL Studio 10 Office 15 ----- Expert Professional Expert BMX Programmer ----- Link to comment Share on other sites More sharing options...
L B Posted December 20, 2009 Share Posted December 20, 2009 I don't see why this is an issue, scaling is not functional at the moment. The gizmo size shouldn't affect your work as you shouldn't even change it. Nevermind, I just read you were talking about far away objects. Then yes, you make a good point. Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted February 18, 2010 Author Share Posted February 18, 2010 I'm replying because I think this feature can be real usefull to many of us. When I use larger models It is hard to position them with the small gizmo. Quote Link to comment Share on other sites More sharing options...
omid3098 Posted February 23, 2010 Share Posted February 23, 2010 I'm replying because I think this feature can be real usefull to many of us. When I use larger models It is hard to position them with the small gizmo. + Quote Omid Saadat OD Arts Blog AMD Phenom II X4 940 - Geforce 8800GTS - 4GB RAM - XP x86 AMD 6000+ - Geforce 9800 GT - 2GB RAM - XP x86 (Home pc) Intel Core i7 - Geforce 310M - 4GB Ram - Win7 x64 (Laptop) Link to comment Share on other sites More sharing options...
diedir Posted February 23, 2010 Share Posted February 23, 2010 + me , for very small objects it is very hard too. Quote AMD Ryzen 5900HX - Nvidia RTX 3070 - 32 Go - 1To SSD - W11 Link to comment Share on other sites More sharing options...
Michael Betke Posted February 26, 2010 Share Posted February 26, 2010 + here too Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
wh1sp3r Posted February 27, 2010 Share Posted February 27, 2010 + Quote -= Phenom II X4 965 3.4Ghz - ATI HD5870 - 6 GB DDR3 RAM - Windows 8 Pro 64x=- Website: http://www.flamewarestudios.com Link to comment Share on other sites More sharing options...
Pancakes Posted March 5, 2010 Share Posted March 5, 2010 + Quote Core I5 2.67 / 16GB RAM / GTX 670 Zbrush/ Blender / Photoshop CS6 / Renoise / Genetica / Leadwerks 3 Link to comment Share on other sites More sharing options...
L B Posted March 8, 2010 Share Posted March 8, 2010 The most +ed feat. req. I saw heh. So small too. Quote Link to comment Share on other sites More sharing options...
Sanctus Posted March 19, 2010 Share Posted March 19, 2010 Ah I did this on my own gizmo. You just scale it with the distance from the camera multiplied by a general size. It might not be the best due to the perspective projection but I didn't see anything wrong till now. Anyway: + Quote I create the game you play. I create the rulles you will obey. Link to comment Share on other sites More sharing options...
AggrorJorn Posted May 17, 2010 Author Share Posted May 17, 2010 I am replying again here. Working with large objects is so frustrating with a small gizmo. I also don't think that this is a feature request. It is more something that has to do with a good workflow inside the editor and thereby should be a part of the editor. Quote Link to comment Share on other sites More sharing options...
Pancakes Posted May 17, 2010 Share Posted May 17, 2010 I am replying again here. Working with large objects is so frustrating with a small gizmo. I also don't think that this is a feature request. It is more something that has to do with a good workflow inside the editor and thereby should be a part of the editor. if Aggror wants it I support it too! Quote Core I5 2.67 / 16GB RAM / GTX 670 Zbrush/ Blender / Photoshop CS6 / Renoise / Genetica / Leadwerks 3 Link to comment Share on other sites More sharing options...
franck22000 Posted May 17, 2010 Share Posted May 17, 2010 Then if Pancakes want it, i want it also ! Arrr... you just wait Quote You guys are going to be the death of me. Josh Link to comment Share on other sites More sharing options...
ZioRed Posted May 18, 2010 Share Posted May 18, 2010 May be also useful a combination of keys, e.g.: holding down X, Y or Z and pressing UP/DOWN (or RIGHT/LEFT) arrows could gradually scale it in that dimension. For the gizmo, I think that could be nice if positioned at top-right of the scene (like it is on 3DSMAX if I remember well). Quote ?? FRANCESCO CROCETTI ?? http://skaredcreations.com Link to comment Share on other sites More sharing options...
Michael Betke Posted May 18, 2010 Share Posted May 18, 2010 I think that could be nice if positioned at top-right of the scene (like it is on 3DSMAX if I remember well). This is the so called "noob-cube" Its one of the most useless stuff I've ever seen in 3dmax Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
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