cassius Posted February 13, 2012 Share Posted February 13, 2012 Is there any way to get a splash effect when a character walks thru water? Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Naughty Alien Posted February 13, 2012 Share Posted February 13, 2012 ..you can use animated texture + decal (or just quad at position of your character foot), and apply refraction on to it and you are set.. Quote Link to comment Share on other sites More sharing options...
Canardia Posted February 13, 2012 Share Posted February 13, 2012 I would create a particle emitter, because splashes are 3D. Create a new emiter for each footstep, and then delete after a while after pausing them first, so they don't vanish abruptly. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Naughty Alien Posted February 13, 2012 Share Posted February 13, 2012 I would create a particle emitter, because splashes are 3D. ..arent quads 3D too?? Also, if you have documentary about Jurassic park, take a look how they did splash when T-rex walk over water..its Quad, camera aligned, with proper animated texture.. Quote Link to comment Share on other sites More sharing options...
Canardia Posted February 13, 2012 Share Posted February 13, 2012 Sure, but then you need to program a bit more. Using already existing engine features is faster, if it's sufficient to do the job. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
cassius Posted February 13, 2012 Author Share Posted February 13, 2012 Thanks. I saw a unity demo called boot camp ( I think) which showed this effect. Sounds a bit advanced though for my capability. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Pixel Perfect Posted February 13, 2012 Share Posted February 13, 2012 I'd agree with NA. Animated quads are a very effective way of achieving special effects and are cheap to execute in LE. I've had over 60 running simultaneously with no noticeable reduction in frame rate. Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
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