Gabriel Posted February 14, 2012 Share Posted February 14, 2012 Hello, How to make more than fives layer in the sandbox? This is a limitation of the sandbox or the engine? or maybe you have an idea an idea for me? Thank you in advance Quote Link to comment Share on other sites More sharing options...
Canardia Posted February 14, 2012 Share Posted February 14, 2012 It's a limitation of graphics cards. You can use unlimited layers when you use models as terrains. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Gabriel Posted February 14, 2012 Author Share Posted February 14, 2012 Can you give me an example ? I do not understand what you mean to tell me ^^ Thank again Quote Link to comment Share on other sites More sharing options...
Canardia Posted February 14, 2012 Share Posted February 14, 2012 It just means that you make your landscape in Blender with the sculpt tool and then place the terrain pieces in Leadwerks Editor. You can have a somewhat flat base terrain in Editor, and you just place big rock, overhang and hill models and other landscape components on top of it. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Gabriel Posted February 14, 2012 Author Share Posted February 14, 2012 Ok, there's really no other method than this, because the textures are going to be huge? Quote Link to comment Share on other sites More sharing options...
Canardia Posted February 14, 2012 Share Posted February 14, 2012 Why should the textures be huge? Just make the models huge, with a repeating and seamless texture. In Editor you also have repeating and seamless textures for the terrain. 1 Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Paul Thomas Posted February 14, 2012 Share Posted February 14, 2012 Texture size would be the same, the only real difference using a mesh and painting the mesh would be less textures used, since it would all be painted on a single texture. I wouldn't go below 4096 unless you plan on a lot of vegetation because any lower resolution looks kind of bad. I would use 4096 on parts of the terrain that would have no, or very little, vegetation, and 2048 (maybe even 1024) on high vegetation density areas. The only downside to using mesh is ease of editing compared but I guess that really depends on your modeling/sculpting skills. You'd also have to make sure each section of mesh aligns with the next within your modeling program. Having your level already conceptualized before modeling would reduce the amount of edits you would have to do, because I can imagine a situation where you decided to make clearing for a building right at a location where four meshes combine to make the area. Not only would you be editing the four meshes but also repainting those meshes. You should also definitely have LOD's for your terrain meshes but you don't have to bother if you don't plan on open fields/areas. The overall level design concept should help define how the level should be designed. I predict multiple meshes instead of one large mesh so that the engine can cull sections correctly. Really all depends on the overall level design, what you need, and so on. 1 Quote Link to comment Share on other sites More sharing options...
Gabriel Posted February 16, 2012 Author Share Posted February 16, 2012 Ok, Thank for this ;-) Quote Link to comment Share on other sites More sharing options...
Gabriel Posted February 16, 2012 Author Share Posted February 16, 2012 Someone could advise me on choosing a program to generate land (mesh), as easy to use as the Sand-box and not expensive? Quote Link to comment Share on other sites More sharing options...
Paul Thomas Posted February 16, 2012 Share Posted February 16, 2012 http://www.earthsculptor.com/ 1 Quote Link to comment Share on other sites More sharing options...
Gabriel Posted February 16, 2012 Author Share Posted February 16, 2012 Thank very simple tools thank more ;-) Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.