Andy Gilbert Posted February 16, 2012 Share Posted February 16, 2012 Hi, just wondering what others do in order to get large terrains looking realistic whilst keeping close up terrain detailed? Ive been playing now intensly for a week or so different ways to get realistic terrains in LE. The main issue im finding is the texturing, getting real terrain heightmaps from 3rd party software such as L3DT is fine and they look good, but start textureing and it seems to spoil it and i think the main issue is, the fact that LE doesnt support detail maps? If you look at UDK's texture tools you can have large scaled textures to show mountain rock ETC, and then when close up you get a nice detailed map where'as LE doesnt do that, so instead you get a horrible "old-style" blurred image when close up? Just wondering if any has had any luck in doing so, or what methods are available in LE to create detailed terrains? About the 3rd way down the page in the link shows this perfectly. http://udn.epicgames...edTextures.html Thanks Andy Quote The good news about computers is that they do what you tell them to do. The bad news is that they do what you tell them to do. Leadwerks Game-Ready 3D Models:https://sellfy.com/gib3d Link to comment Share on other sites More sharing options...
klepto2 Posted February 16, 2012 Share Posted February 16, 2012 Hi, I'm using a base texture (the correct colormap) which fits the entire terrain. Then I add different texture layers with blend 0 to achieve details. This way you can have details for cliffs, sand or mud. You can see it a bit here: http://s2.photobucket.com/albums/y48/klepto2/?action=view¤t=moddablechar-gmf.jpg I will post a more detailed screen later. Quote Windows 10 Pro 64-Bit-Version NVIDIA Geforce 1080 TI Link to comment Share on other sites More sharing options...
Andy Gilbert Posted February 16, 2012 Author Share Posted February 16, 2012 Hi Klepto2, yes thats how im currently doing it. Just wondering if thats how everyone else were generally doing in LE. Although low quality and done on my laptop so i had to have all detail settings on low (within LE) this shows my current terrain style in my paragliding simulator. Ive actually managed to get it to look quite good, im finding that playing with textures and levels it suddenly starts to go from not so good to alot better, almost like theres just somthing missing then you suddenly get it right. Thanks Andy Quote The good news about computers is that they do what you tell them to do. The bad news is that they do what you tell them to do. Leadwerks Game-Ready 3D Models:https://sellfy.com/gib3d Link to comment Share on other sites More sharing options...
Pixel Perfect Posted February 16, 2012 Share Posted February 16, 2012 That's fantastic looking terrain Andy. Could imagine being at Mam Tor / Winnats Pass. Excellent work and attention to detail. Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
Andy Gilbert Posted February 16, 2012 Author Share Posted February 16, 2012 Thanks pixel, lol you can obviously see where my reference is of then (I love it up there) Andy Quote The good news about computers is that they do what you tell them to do. The bad news is that they do what you tell them to do. Leadwerks Game-Ready 3D Models:https://sellfy.com/gib3d Link to comment Share on other sites More sharing options...
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